Pixels in sync with VSYNC and HSYNC.
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6b6b76b212
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10
src/main.c
10
src/main.c
@ -22,7 +22,7 @@
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#define FRAMES 2
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#define HPIXEL 640
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#define VPIXEL 480
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#define VPIXEL 500
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#define BPP 1
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typedef struct Frame
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@ -93,11 +93,11 @@ int main()
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// "draw" an horizontal dotted line (?)
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for (unsigned int c = 0; c < 20; c += 3)
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{
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frames[0].data[80 * 64 + 20 + c] = 0x55;
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frames[0].data[80 * 64 + 50 + c] = 0x55;
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}
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for (unsigned int c = 0; c < 20; c += 3)
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{
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frames[0].data[80 * 128 + 20 + c] = 0x99;
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frames[0].data[80 * 128 + 50 + c] = 0x99;
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}
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// PIO and state machines
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@ -124,12 +124,14 @@ int main()
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// low pulse assert lasts for 3 horizontal lines, then adjust by one
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pio_sm_put_blocking(pio, sm2, 3 - 1);
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pio_sm_put_blocking(pio, sm2, 500 - 3 - 1);
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printf("OK\n");
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// VGA pixel program
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uint offset0 = pio_add_program(pio, &vga_free_run_program);
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uint sm0 = pio_claim_unused_sm(pio, true);
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uint sm0 = pio_claim_unused_sm(pio, false);
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printf("Starting VGA pixel machine on %u...\n", sm0);
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vga_pixel_program_init(pio, sm0, offset0);
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pio_sm_put_blocking(pio, sm0, 640 - 1);
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printf("Start!\n");
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12
src/vga.pio
12
src/vga.pio
@ -1,11 +1,15 @@
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.program vga_free_run
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entrypoint_vga_free_run:
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pull
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mov y, osr
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loope:
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mov x, y
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wait irq 0
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loop:
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out pins, 1 [2]
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nop
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nop
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jmp loop
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out pins, 1
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jmp x-- loop
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jmp loope
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.program vga_hsync
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