ceda2vga/src/main.c

73 lines
1.4 KiB
C

/**
* @file main.c
* @author giomba@glgprograms.it
* @brief
*
* @copyright Copyright Retrofficina GLG Programs (c) 2022
*
*/
#include "pico/stdlib.h"
#include <stdint.h>
#include <stdio.h>
#include <math.h>
#include <stdlib.h>
#include "draw_demo.h"
#include "framebuffer.h"
#include "vga.h"
#include "crtc.h"
extern int crtc_frame_counter;
extern int dma_counter;
int main()
{
stdio_init_all();
sleep_ms(5000);
// draw_demo();
// horizontal lines
draw_line(0, 0, 640 - 1, 0, true);
draw_line(0, 240 - 1, 640 - 1, 240 - 1, true);
draw_line(0, 480 - 1, 640 - 1, 480 - 1, true);
// vertical lines
draw_line(0, 0, 0, 480 - 1, true);
draw_line(320 - 1, 0, 320 - 1, 480 - 1, true);
draw_line(638, 0, 638, 480 - 1, true); // last pixel of a line can't be set, see set_pixel()
vga_machines_init();
sleep_ms(10);
crtc_machines_init();
printf("All ready: OK\n");
for (;;)
{
printf("CRTC frames: %d\n", crtc_frame_counter);
printf("DMA counter: %d\n", dma_counter);
sleep_ms(1000);
}
for (;;)
{
// moving sine
const uint16_t fc = vga_get_frame_counter();
const uint16_t x = fc % 640;
const uint16_t y = 380 + 100 * (abs(320 - x) / 640.0) * sin((fc % 640) / 12.738);
set_pixel(x, y);
// 13 ms <=> 75 Hz
// Actually, there is a point in going in sync with vertical refresh,
// but let's just forget this for the demo.
sleep_ms(13);
clear_pixel(x, y);
}
}