/* * GDevelop JS Platform * Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved. * This project is released under the MIT License. */ /** * Tools related to window, for events generated code. * @memberof gdjs.evtTools * @class window * @static * @private */ gdjs.evtTools.window = gdjs.evtTools.window || {}; gdjs.evtTools.window.setMargins = function(runtimeScene, top, right, bottom, left) { runtimeScene.getGame().getRenderer().setMargins(top, right, bottom, left); }; gdjs.evtTools.window.setFullScreen = function(runtimeScene, enable, keepAspectRatio) { runtimeScene.getGame().getRenderer().keepAspectRatio(keepAspectRatio); runtimeScene.getGame().getRenderer().setFullScreen(enable); }; gdjs.evtTools.window.setWindowSize = function(runtimeScene, width, height, updateGameResolution) { runtimeScene.getGame().getRenderer().setWindowSize(width, height); if (updateGameResolution) { runtimeScene.getGame().setGameResolutionSize(width, height); } }; gdjs.evtTools.window.centerWindow = function(runtimeScene) { runtimeScene.getGame().getRenderer().centerWindow(); }; gdjs.evtTools.window.setGameResolutionSize = function(runtimeScene, width, height) { runtimeScene.getGame().setGameResolutionSize(width, height); }; gdjs.evtTools.window.setGameResolutionResizeMode = function(runtimeScene, resizeMode) { runtimeScene.getGame().setGameResolutionResizeMode(resizeMode); }; gdjs.evtTools.window.setAdaptGameResolutionAtRuntime = function(runtimeScene, enable) { runtimeScene.getGame().setAdaptGameResolutionAtRuntime(enable); }; gdjs.evtTools.window.setWindowTitle = function(runtimeScene, title) { runtimeScene.getGame().getRenderer().setWindowTitle(title); }; gdjs.evtTools.window.getWindowTitle = function(runtimeScene) { runtimeScene.getGame().getRenderer().getWindowTitle(); }; gdjs.evtTools.window.getWindowInnerWidth = function() { if (gdjs.RuntimeGameRenderer && gdjs.RuntimeGameRenderer.getWindowInnerWidth) return gdjs.RuntimeGameRenderer.getWindowInnerWidth(); return (typeof window !== "undefined") ? window.innerWidth : 800; }; gdjs.evtTools.window.getWindowInnerHeight = function() { if (gdjs.RuntimeGameRenderer && gdjs.RuntimeGameRenderer.getWindowInnerHeight) return gdjs.RuntimeGameRenderer.getWindowInnerHeight(); return (typeof window !== "undefined") ? window.innerHeight : 800; }; gdjs.evtTools.window.getGameResolutionWidth = function(runtimeScene) { return runtimeScene.getGame().getGameResolutionWidth(); }; gdjs.evtTools.window.getGameResolutionHeight = function(runtimeScene) { return runtimeScene.getGame().getGameResolutionHeight(); }; gdjs.evtTools.window.openURL = function(url, runtimeScene) { return runtimeScene.getGame().getRenderer().openURL(url); };