covid19-demo/games.gdevelop-app.com/vincenzo/game-adbfc30b-3d8b-43b1-87a.../events-tools/cameratools.js

202 lines
7.5 KiB
JavaScript

/*
* GDevelop JS Platform
* Copyright 2013-2016 Florian Rival (Florian.Rival@gmail.com). All rights reserved.
* This project is released under the MIT License.
*/
/**
* @memberof gdjs.evtTools
* @class camera
* @private
*/
gdjs.evtTools.camera = gdjs.evtTools.camera || {};
gdjs.evtTools.camera.setCameraX = function(runtimeScene, x, layer, cameraId) {
if ( !runtimeScene.hasLayer(layer) ) { return; }
runtimeScene.getLayer(layer).setCameraX(x, cameraId);
}
gdjs.evtTools.camera.setCameraY = function(runtimeScene, y, layer, cameraId) {
if ( !runtimeScene.hasLayer(layer) ) { return; }
runtimeScene.getLayer(layer).setCameraY(y, cameraId);
}
gdjs.evtTools.camera.getCameraX = function(runtimeScene, layer, cameraId) {
if ( !runtimeScene.hasLayer(layer) ) { return 0; }
return runtimeScene.getLayer(layer).getCameraX();
}
gdjs.evtTools.camera.getCameraY = function(runtimeScene, layer, cameraId) {
if ( !runtimeScene.hasLayer(layer) ) { return 0; }
return runtimeScene.getLayer(layer).getCameraY();
}
gdjs.evtTools.camera.getCameraWidth = function(runtimeScene, layer, cameraId) {
if ( !runtimeScene.hasLayer(layer) ) { return 0; }
return runtimeScene.getLayer(layer).getCameraWidth();
}
gdjs.evtTools.camera.getCameraHeight = function(runtimeScene, layer, cameraId) {
if ( !runtimeScene.hasLayer(layer) ) { return 0; }
return runtimeScene.getLayer(layer).getCameraHeight();
}
gdjs.evtTools.camera.showLayer = function(runtimeScene, layer) {
if ( !runtimeScene.hasLayer(layer) ) { return; }
return runtimeScene.getLayer(layer).show(true);
}
gdjs.evtTools.camera.hideLayer = function(runtimeScene, layer) {
if ( !runtimeScene.hasLayer(layer) ) { return; }
return runtimeScene.getLayer(layer).show(false);
}
gdjs.evtTools.camera.layerIsVisible = function(runtimeScene, layer) {
return runtimeScene.hasLayer(layer) && runtimeScene.getLayer(layer).isVisible();
}
gdjs.evtTools.camera.setCameraRotation = function(runtimeScene, rotation, layer, cameraId) {
if ( !runtimeScene.hasLayer(layer) ) { return; }
return runtimeScene.getLayer(layer).setCameraRotation(rotation, cameraId);
}
gdjs.evtTools.camera.getCameraRotation = function(runtimeScene, layer, cameraId) {
if ( !runtimeScene.hasLayer(layer) ) { return 0; }
return runtimeScene.getLayer(layer).getCameraRotation(cameraId);
}
gdjs.evtTools.camera.setCameraZoom = function(runtimeScene, newZoom, layer, cameraId) {
if ( !runtimeScene.hasLayer(layer) ) { return; }
return runtimeScene.getLayer(layer).setCameraZoom(newZoom, cameraId);
}
gdjs.evtTools.camera.centerCamera = function(runtimeScene, object, anticipateMove, layer, cameraId) {
if ( !runtimeScene.hasLayer(layer) || object == null ) { return; }
var layer = runtimeScene.getLayer(layer);
var xOffset = 0; var yOffset = 0;
if ( anticipateMove && !object.hasNoForces() ) {
var objectAverageForce = object.getAverageForce();
var elapsedTimeInSeconds = object.getElapsedTime(runtimeScene) / 1000;
xOffset = objectAverageForce.getX() * elapsedTimeInSeconds;
yOffset = objectAverageForce.getY() * elapsedTimeInSeconds;
}
layer.setCameraX(object.getDrawableX()+object.getCenterX(), cameraId);
layer.setCameraY(object.getDrawableY()+object.getCenterY(), cameraId);
}
gdjs.evtTools.camera.centerCameraWithinLimits = function(runtimeScene, object, left, top, right, bottom, anticipateMove, layer, cameraId) {
if ( !runtimeScene.hasLayer(layer) || object == null ) { return; }
var layer = runtimeScene.getLayer(layer);
var xOffset = 0; var yOffset = 0;
if ( anticipateMove && !object.hasNoForces() ) {
var objectAverageForce = object.getAverageForce();
var elapsedTimeInSeconds = object.getElapsedTime(runtimeScene) / 1000;
xOffset = objectAverageForce.getX() * elapsedTimeInSeconds;
yOffset = objectAverageForce.getY() * elapsedTimeInSeconds;
}
var newX = object.getDrawableX()+object.getCenterX()+xOffset;
if ( newX < left +layer.getCameraWidth(cameraId)/2 ) newX = left+layer.getCameraWidth(cameraId)/2;
if ( newX > right-layer.getCameraWidth(cameraId)/2 ) newX = right-layer.getCameraWidth(cameraId)/2;
var newY = object.getDrawableY()+object.getCenterY()+yOffset;
if ( newY < top +layer.getCameraHeight(cameraId)/2 ) newY = top+layer.getCameraHeight(cameraId)/2;
if ( newY > bottom-layer.getCameraHeight(cameraId)/2 ) newY = bottom-layer.getCameraHeight(cameraId)/2;
layer.setCameraX(newX, cameraId);
layer.setCameraY(newY, cameraId);
}
/**
* Update a layer effect parameter (with a number).
* @param {gdjs.RuntimeScene} runtimeScene The scene
* @param {string} layer The name of the layer
* @param {string} effect The name of the effect
* @param {string} parameter The parameter to update
* @param {number} value The new value
*/
gdjs.evtTools.camera.setLayerEffectDoubleParameter = function(runtimeScene, layer, effect, parameter, value) {
if ( !runtimeScene.hasLayer(layer) ) { return; }
return runtimeScene.getLayer(layer).setEffectDoubleParameter(effect, parameter, value);
}
/**
* Update a layer effect parameter (with a string).
* @param {gdjs.RuntimeScene} runtimeScene The scene
* @param {string} layer The name of the layer
* @param {string} effect The name of the effect
* @param {string} parameter The parameter to update
* @param {string} value The new value
*/
gdjs.evtTools.camera.setLayerEffectStringParameter = function(runtimeScene, layer, effect, parameter, value) {
if ( !runtimeScene.hasLayer(layer) ) { return; }
return runtimeScene.getLayer(layer).setEffectStringParameter(effect, parameter, value);
}
/**
* Enable or disable a layer effect parameter (boolean).
* @param {gdjs.RuntimeScene} runtimeScene The scene
* @param {string} layer The name of the layer
* @param {string} effect The name of the effect
* @param {string} parameter The parameter to update
* @param {boolean} value The new value
*/
gdjs.evtTools.camera.setLayerEffectBooleanParameter = function(runtimeScene, layer, effect, parameter, value) {
if ( !runtimeScene.hasLayer(layer) ) { return; }
return runtimeScene.getLayer(layer).setEffectBooleanParameter(effect, parameter, value);
}
/**
* Enable, or disable, an effect of a layer.
* @param {gdjs.RuntimeScene} runtimeScene The scene
* @param {string} layer The name of the layer
* @param {string} effect The name of the effect
* @param {boolean} enabled true to enable, false to disable.
*/
gdjs.evtTools.camera.enableLayerEffect = function(runtimeScene, layer, effect, enabled) {
if ( !runtimeScene.hasLayer(layer) ) { return; }
runtimeScene.getLayer(layer).enableEffect(effect, enabled);
}
/**
* Check if an effect is enabled.
* @param {gdjs.RuntimeScene} runtimeScene The scene
* @param {string} layer The name of the layer
* @param {string} effect The name of the effect
* @return {boolean} true if the effect is enabled, false otherwise.
*/
gdjs.evtTools.camera.layerEffectEnabled = function(runtimeScene, layer, effect) {
if ( !runtimeScene.hasLayer(layer) ) { return true; }
return runtimeScene.getLayer(layer).isEffectEnabled(effect);
}
gdjs.evtTools.camera.setLayerTimeScale = function(runtimeScene, layer, timeScale) {
if ( !runtimeScene.hasLayer(layer) ) { return; }
return runtimeScene.getLayer(layer).setTimeScale(timeScale);
}
gdjs.evtTools.camera.getLayerTimeScale = function(runtimeScene, layer) {
if ( !runtimeScene.hasLayer(layer) ) { return 1; }
return runtimeScene.getLayer(layer).getTimeScale();
}