nes-proj/tools/cooja/java/org/contikios/cooja/interfaces/Button.java
Enrico Joerns f49e1b8f5f Button: Allow to press and release button by mouse and key
In the previous implementation a click event was triggered when the
button was pressed.
This implementation allows to set and release buttons independently both
by mouse clicking and by key typing.
2014-11-07 01:38:54 +01:00

202 lines
5.5 KiB
Java

/*
* Copyright (c) 2014, TU Braunschweig.
* Copyright (c) 2006, Swedish Institute of Computer Science.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the Institute nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE INSTITUTE AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE INSTITUTE OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
*/
package org.contikios.cooja.interfaces;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.Collection;
import javax.swing.JButton;
import javax.swing.JPanel;
import org.contikios.cooja.*;
import org.jdom.Element;
/**
* A Button represents a mote button. An implementation should notify all
* observers when the button changes state, and may simulate external interrupts
* by waking up a mote if button state changes.
*
* @author Fredrik Osterlind
*/
@ClassDescription("Button")
public abstract class Button extends MoteInterface {
private final Simulation sim;
private final MoteTimeEvent pressButtonEvent;
private final MoteTimeEvent releaseButtonEvent;
public Button(Mote mote) {
sim = mote.getSimulation();
pressButtonEvent = new MoteTimeEvent(mote, 0) {
@Override
public void execute(long t) {
doPressButton();
}
};
releaseButtonEvent = new MoteTimeEvent(mote, 0) {
@Override
public void execute(long t) {
doReleaseButton();
}
};
}
/**
* Clicks button. Button will be pressed for some time and then automatically
* released.
*/
public void clickButton() {
sim.invokeSimulationThread(new Runnable() {
@Override
public void run() {
sim.scheduleEvent(pressButtonEvent, sim.getSimulationTime());
sim.scheduleEvent(releaseButtonEvent, sim.getSimulationTime() + Simulation.MILLISECOND);
}
});
}
/**
* Presses button.
*/
public void pressButton() {
sim.invokeSimulationThread(new Runnable() {
@Override
public void run() {
sim.scheduleEvent(pressButtonEvent, sim.getSimulationTime());
}
});
}
/**
* Node-type dependent implementation of pressing a button.
*/
protected abstract void doPressButton();
/**
* Releases button.
*/
public void releaseButton() {
sim.invokeSimulationThread(new Runnable() {
@Override
public void run() {
sim.scheduleEvent(releaseButtonEvent, sim.getSimulationTime());
}
});
}
/**
* Node-type dependent implementation of releasing a button.
*/
protected abstract void doReleaseButton();
/**
* @return True if button is pressed
*/
public abstract boolean isPressed();
@Override
public JPanel getInterfaceVisualizer() {
JPanel panel = new JPanel();
final JButton clickButton = new JButton("Click button");
panel.add(clickButton);
clickButton.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
sim.invokeSimulationThread(new Runnable() {
@Override
public void run() {
doPressButton();
}
});
}
@Override
public void mouseReleased(MouseEvent e) {
sim.invokeSimulationThread(new Runnable() {
@Override
public void run() {
doReleaseButton();
}
});
}
});
clickButton.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
sim.invokeSimulationThread(new Runnable() {
@Override
public void run() {
doPressButton();
}
});
}
@Override
public void keyReleased(KeyEvent e) {
sim.invokeSimulationThread(new Runnable() {
@Override
public void run() {
doReleaseButton();
}
});
}
});
return panel;
}
@Override
public void releaseInterfaceVisualizer(JPanel panel) {
}
@Override
public Collection<Element> getConfigXML() {
// The button state will not be saved!
return null;
}
@Override
public void setConfigXML(Collection<Element> configXML, boolean visAvailable) {
// The button state will not be saved!
}
}