commented code for level loading
This commit is contained in:
parent
5fb94c3162
commit
5f85203028
2
Makefile
2
Makefile
@ -14,7 +14,7 @@ clean:
|
||||
env:
|
||||
mkdir -p {build,bin,res.bin}
|
||||
|
||||
debug: $(ASM) $(RES)
|
||||
debug: env $(ASM) $(RES)
|
||||
g++ -o bin/explodefont util/explodefont.cpp
|
||||
dasm src/main.asm -Isrc/ -DSYSTEM=64 -DDEBUG=1 -sbuild/symbols.txt -obin/snake.prg
|
||||
|
||||
|
@ -4,18 +4,6 @@ gamereset:
|
||||
; Turn MultiColor mode on
|
||||
jsr multicolorOn
|
||||
|
||||
; Clear screen
|
||||
ldx #$00
|
||||
lda #$20
|
||||
fullresetCLS:
|
||||
dex
|
||||
sta $400,x
|
||||
sta $500,x
|
||||
sta $600,x
|
||||
sta $700,x
|
||||
cpx #$00
|
||||
bne fullresetCLS
|
||||
|
||||
; Set overscan
|
||||
lda #11
|
||||
sta $d020
|
||||
|
@ -1,47 +1,63 @@
|
||||
statusLevelSelect: ; select new level
|
||||
|
||||
; load new level on the screen
|
||||
statusLevelSelect:
|
||||
; initialize video pointer with first video memory address
|
||||
; (skip first line, used for the status bar)
|
||||
ldy #39
|
||||
sty tempPointer
|
||||
sty levelVideoPointer
|
||||
ldy #$04
|
||||
sty tempPointer + 1
|
||||
sty levelVideoPointer + 1
|
||||
|
||||
; Level data is compressed with RLE. Array example:
|
||||
; +---+---+---+---+---+-..-+---+---+
|
||||
; | T | C | T | C | . | | 0 | 0 |
|
||||
; +---+---+---+---+---+-..-+---+---+
|
||||
; T tile char
|
||||
; C count (how many repeated tile chars)
|
||||
; 0 end of level
|
||||
|
||||
writeLevelLoop:
|
||||
; read `T`, and save onto stack
|
||||
ldy #0
|
||||
lda (levelPointer),y
|
||||
|
||||
pha
|
||||
|
||||
; increment array pointer
|
||||
lda #levelPointer
|
||||
sta nextPointerPointer
|
||||
ldx #1
|
||||
jsr nextPointer
|
||||
|
||||
; read `C`, and save onto stack
|
||||
ldy #0
|
||||
lda (levelPointer),y
|
||||
|
||||
pha
|
||||
|
||||
; increment array pointer
|
||||
lda #levelPointer
|
||||
sta nextPointerPointer
|
||||
ldx #1
|
||||
jsr nextPointer
|
||||
|
||||
; retrieve `C` from stack and put in X and Y
|
||||
pla
|
||||
|
||||
tay
|
||||
tax
|
||||
; retrieve `T` from stack
|
||||
pla
|
||||
|
||||
; check array end
|
||||
cmp #0
|
||||
beq writeLevelEnd
|
||||
|
||||
; unpack char from RLE to the screen
|
||||
writeLevelElement:
|
||||
sta (tempPointer),y
|
||||
sta (levelVideoPointer),y
|
||||
dey
|
||||
bne writeLevelElement
|
||||
|
||||
lda #tempPointer
|
||||
lda #levelVideoPointer
|
||||
sta nextPointerPointer
|
||||
; x still holds the total number
|
||||
; reg X is still holding the original `C`
|
||||
jsr nextPointer
|
||||
jmp writeLevelLoop
|
||||
|
||||
@ -50,23 +66,3 @@ writeLevelEnd:
|
||||
sta status
|
||||
rts
|
||||
|
||||
|
||||
; Input:
|
||||
; regX = count
|
||||
nextPointer:
|
||||
lda #0
|
||||
sta nextPointerPointer + 1
|
||||
|
||||
txa
|
||||
|
||||
clc
|
||||
ldy #0
|
||||
adc (nextPointerPointer),y
|
||||
sta (nextPointerPointer),y
|
||||
ldy #1
|
||||
lda (nextPointerPointer),y
|
||||
adc #0
|
||||
sta (nextPointerPointer),y
|
||||
|
||||
rts
|
||||
|
||||
|
@ -132,4 +132,24 @@ printIntroEndCheck:
|
||||
printIntroEnd:
|
||||
rts
|
||||
|
||||
; Increment a pointer in the zeropage
|
||||
; Input parameters:
|
||||
; nextPointerPointer pointer to the pointer in zeropage
|
||||
; regX value to increment
|
||||
nextPointer:
|
||||
lda #0
|
||||
sta nextPointerPointer + 1
|
||||
|
||||
txa
|
||||
|
||||
clc
|
||||
ldy #0
|
||||
adc (nextPointerPointer),y
|
||||
sta (nextPointerPointer),y
|
||||
ldy #1
|
||||
lda (nextPointerPointer),y
|
||||
adc #0
|
||||
sta (nextPointerPointer),y
|
||||
|
||||
rts
|
||||
|
||||
|
@ -15,8 +15,8 @@ introScreenStart DS 2
|
||||
; Pointer to level struct
|
||||
levelPointer DS 2
|
||||
|
||||
; Temporary pointer -- Use when you don't call a subroutine
|
||||
tempPointer DS 2
|
||||
; Pointer to video memory used in the level loading routine
|
||||
levelVideoPointer DS 2
|
||||
|
||||
; Pointer for Pointer in the NextPointer routine
|
||||
nextPointerPointer DS 2
|
||||
|
Loading…
Reference in New Issue
Block a user