repository organization fix
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de38d95b74
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2
.gitignore
vendored
2
.gitignore
vendored
@ -1,3 +1,5 @@
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bin/
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build/
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*.prg
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*.out
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symbols.txt
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24
Makefile
24
Makefile
@ -1,8 +1,20 @@
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64:
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dasm main.asm -DSYSTEM=64 -DDEBUG=0 -osnake.prg
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.POSIX:
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debug:
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dasm main.asm -DSYSTEM=64 -DDEBUG=1 -ssymbols.txt -osnake.prg
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ASM=$(wildcard src/*.asm)
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RES=$(wildcard res/*)
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.PHONY: debug env clean
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bin/snake.prg: $(ASM) $(RES) | env
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dasm src/main.asm -Isrc/ -DSYSTEM=64 -DDEBUG=0 -obin/snake.prg
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clean:
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rm -rf {build,bin}
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env:
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mkdir -p {build,bin}
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debug: $(ASM) $(RES) | env
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g++ -o bin/explodefont util/explodefont.cpp
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dasm src/main.asm -Isrc/ -DSYSTEM=64 -DDEBUG=1 -sbuild/symbols.txt -obin/snake.prg
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16:
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dasm main.asm -DSYSTEM=16 -osnake.prg
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31
README.md
Normal file
31
README.md
Normal file
@ -0,0 +1,31 @@
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# snake6502
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*snake6502* is a snake-like game clone for Commodore home computers, written for fun because «I always wanted to code something for a computer of my retrocomputers collection – actually, this is the main reason I collect them: to write programs».
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## Compile
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You need the [dasm](https://dasm-assembler.github.io/) macro assembler, then:
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```
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$ make
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```
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You can also make it output useful extra info with:
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```
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$ make debug
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```
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## Memory map
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Address | PRG | Description
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----------------------|-------|------------
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```$0000 - $0001``` | no | hardware
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```$0002 - $00FF``` | no | zero page pointers
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```$0100 - $07FF``` | no | *free ram*
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```$0800 - $0FFF``` | yes | data segment + BASIC autostart
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```$1000 - $1FFF``` | yes | SID tune
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```$2000 - $27FF``` | yes | custom char
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```$2800 - $xxxx``` | yes | program logic (only needed part used)
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```$xxxx - $CDFF``` | no | *free ram*
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```$CE00 - $CEFF``` | no | list X
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```$CF00 - $CFFF``` | no | list Y
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```$D000 - $DFFF``` | no | I/O
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```$E000 - $FFFF``` | no | Kernal
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@ -10,33 +10,34 @@
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#endif
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; Uninitialized zeropage segment
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; ----------------------------------------------------------------------
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SEG.U zeropageSegment
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org $02
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INCLUDE "zeropage.asm"
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; Initialized segments
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SEG basicSegment
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org $801
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INCLUDE "basic.asm"
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#if DEBUG = 1
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; Locations $90-$FF in zeropage are used by kernal
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ECHO "End of zeropage variables. Space left: ",($90 - .)
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#endif
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; Initialized segments
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; ----------------------------------------------------------------------
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SEG dataSegment
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org $900
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org $801
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INCLUDE "basic.asm" ; BASIC must stay at this address
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INCLUDE "data.asm"
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INCLUDE "const.asm"
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#if DEBUG = 1
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ECHO "End of Data + Basic Segment. Space left: ",($1000 - .)
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#endif
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; List
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; ----------------------------------------------------------------------
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. = $e00
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listX:
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. = $f00
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listY:
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; SID tune (previously properly cleaned, see HVSC)
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; ----------------------------------------------------------------------
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SEG sidSegment
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org $1000
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sidtune:
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INCBIN "amour.sid"
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INCBIN "../res/amour.sid"
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#if DEBUG = 1
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ECHO "End of SIDtune. Space left: ",($2000 - .)
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#endif
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@ -47,7 +48,7 @@ sidtune:
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org $2000
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; This binary data that defines the font is exactly 2kB long ($800)
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tggsFont:
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INCBIN "tggs.font"
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INCLUDE "tggs.asm"
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; Include program
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; ----------------------------------------------------------------------
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@ -66,9 +67,21 @@ tggsFont:
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INCLUDE "subroutines.asm"
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#if DEBUG = 1
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ECHO "Program ends at: ",.
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ECHO "End of program at: ",.,"Space left:",($ce00 - .)
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#endif
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#if DEBUG = 1
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; +2 because of PRG header
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ECHO "PRG size:",([. - $801 + 2]d),"dec"
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#endif
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; Uninitialized list segment
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; ----------------------------------------------------------------------
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SEG.U listSegment
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org $ce00
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listX DS 256
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listY DS 256
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;
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; coded during december 2017
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; by giomba -- giomba at glgprograms.it
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@ -25,21 +25,6 @@ multicolorInit:
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cpx #$0
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bne .tggsCopy
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; Alter character definitions in RAM (using previous defined table)
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; TODO: merge these edits with actual font binary
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ldx #$8
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.editLoop:
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dex
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lda .multicolorSnakeTile,x
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sta tggsFont + SNAKE_TILE * 8,x
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lda .multicolorFoodTile,x
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sta tggsFont + FOOD_TILE * 8,x
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; lda .multicolorOtherTile,x
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; sta tggsFont + SOME_TILE * 8,x
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; ...
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cpx #$0
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bne .editLoop
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; Tell VIC-II to use:
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; - screen text memory at $400 = $400 * 1
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; - characters ROM at $2000 = $400 * 8
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@ -74,20 +59,3 @@ multicolorOff:
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and #$ef
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sta $d016
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rts
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; Costants
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; ----------------------------------------------------------------------
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.multicolorCommodoreTile:
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BYTE #$00,#$30,#$cc,#$ca,#$c0,#$c5,#$cc,#$30
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.multicolorSnakeTile:
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BYTE #$00,#$28,#$ab,#$ab,#$ab,#$ab,#$28,#$00
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.multicolorFoodTile:
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BYTE #%00010101
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BYTE #%10010101
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BYTE #%10010101
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BYTE #%10010101
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BYTE #%10101000
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BYTE #%00100000
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BYTE #%00100000
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BYTE #%10000000
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2560
src/tggs.asm
Normal file
2560
src/tggs.asm
Normal file
File diff suppressed because it is too large
Load Diff
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; Zero page utilities
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; Zero page utility pointers
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; ----------------------------------------------------------------------
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; Where is the snake head in video memory? Do math to calculate address
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; using pointer at tileMem,tileMem+1
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@ -9,12 +9,9 @@ printStatusString DS 2
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; Pointer to intro string
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printIntroString DS 2
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; Pointer to screen position where to print intro string ($fb-$fc)
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; Pointer to screen position where to print intro string
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introScreenStart DS 2
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#if DEBUG = 1
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; Locations $90-$FF in zeropage are used by kernal
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ECHO "End of zeropage variables. Space left: ",($90 - .)
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#endif
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; Note: Locations $90-$FF in zeropage are used by kernal
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29
util/explodefont.cpp
Normal file
29
util/explodefont.cpp
Normal file
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#include <iostream>
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using namespace std;
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int main() {
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int count = 0;
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while (cin.good()) {
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char c;
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cin.get(c);
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if (! cin.good()) break;
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if (count % 8 == 0) {
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cout << "; character " << count / 8 << endl;
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}
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cout << " BYTE #%";
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for (int i = 7; i >= 0; --i) {
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cout << ((c >> i) & 1);
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}
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cout << endl;
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if (count % 8 == 7) {
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cout << endl;
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}
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count++;
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}
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return 0;
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}
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