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a8319e9fb7
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dist/snake6502.bin
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dist/snake6502.bin
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dist/snake6502.d64
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@ -33,7 +33,7 @@ introreset SUBROUTINE
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bne .colorLoop
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; first raster interrupt line, for moustaches
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lda #68+18
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lda #68+19
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sta moustacheLine
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rts
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@ -411,10 +411,6 @@ statusMenuReset SUBROUTINE
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MEMSET #$d800, #$02, #280 ; color
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MEMCPY #$400, #SnakeText, #280 ; text
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; Print PETSCII GLG Programs
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MEMSET #($6a8 + $d800 - $400), #$02, #200 ; color
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MEMCPY #$6a8, #GLGProgramsText, #200 ; text
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; Print website
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lda #<intro2string ; lsb of string address
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sta srcStringPointer ; put into lsb of source pointer
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@ -90,13 +90,6 @@ menu SUBROUTINE
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; Intro is finished, now it's time to start the proper game
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.intro0end:
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; Are you sure? Maybe the demo-intro is not finished, yet
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; We do not want to actually start unless the demo is finished,
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; otherwise vertical raster line offset may be != 0
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lda status
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cmp #ST_MENU
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bne .menu
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; Set current level pointer to list start
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lda #<levelsList
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sta levelPointer
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