; Decrement outroDelay, just to let player see her/his end screen ; with score statusOutro: ldy outroDelay ; load outroDelay and decrement dey sty outroDelay cpy #0 beq statusOutroEnd rts statusOutroEnd: ; Set status as ST_END: this way, the loop out of this interrupt, ; will know that we finished, and will play the intro again lda #ST_END sta status rts