snake6502/src/gameover.asm

24 lines
467 B
NASM

SEG programSegment
; Game is over
; ----------------------------------------------------------------------
gameover:
lda #<gameoverString
sta srcStringPointer
lda #>gameoverString
sta srcStringPointer + 1
lda #$00
sta dstScreenPointer
lda #$04
sta dstScreenPointer + 1
jsr printString
; Set gameover and outro status
lda #$ff
sta delay
lda #ST_END
sta delayStatus
lda #ST_DELAY
sta status
rts