snake6502/src/gameover.asm

18 lines
336 B
NASM

; Game is over
; ----------------------------------------------------------------------
gameover:
lda #<gameoverString
sta printStatusString
lda #>gameoverString
sta printStatusString + 1
jsr printStatus
; Set gameover and outro status
lda #$ff
sta outroDelay
lda #ST_OUTRO
sta status
rts