snake6502/src/gameover.asm

20 lines
367 B
NASM

; Game is over
; ----------------------------------------------------------------------
gameover:
lda #<gameoverString
sta printStatusString
lda #>gameoverString
sta printStatusString + 1
jsr printStatus
; Set gameover and outro status
lda #$ff
sta delay
lda #ST_END
sta delayStatus
lda #ST_DELAY
sta status
rts