Code finalization for bouncing sprite.

This commit is contained in:
giomba 2022-11-04 20:51:43 +01:00
parent b76ec5e498
commit a5b5fb17c6
5 changed files with 141 additions and 82 deletions

17
const.h
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@ -1,8 +1,15 @@
#pragma once
#define VERTICAL_OFFSET 30
#define HORIZONTAL_OFFSET 168
#define LINE_BUFFER_SIZE 160
#define FRAME_PIXEL_WIDTH 1024 // [system clock]
#define FRAME_PIXEL_HEIGHT 256 // [line]
#define BLACK 0x00
#define WHITE 0xff
#define BACK_PORCH_OFFSET 100 // [system clock]
#define FRONT_PORCH_OFFSET 40 // [system clock]
#define SPRITE_WIDTH 80 // [system clock]
#define SPRITE_HEIGHT 64 // [line]
// Time spent from the horizontal sync pulse,
// to the first displayed dot.
// This is given as HSYNC_INT_TUNE + HSYNC_TIMER_TUNE + C part
#define HSYNC_TUNE 70

87
main.S
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@ -38,67 +38,76 @@ main_asm:
.global int_horizontal_sync_s
int_horizontal_sync_s:
push r31
push r30
push r31 ; +2
push r30 ; +2
; load timer to trigger isr at the beginning of the visible scanline
; reset counter to 0
ldi r31, 0
sts TCNT1H, r31
sts TCNT1L, r31
ldi r31, 0 ; +1
sts TCNT1H, r31 ; +2
sts TCNT1L, r31 ; +2
; set counter TOP (MSB first!)
lds r31, hpos + 1
lds r30, hpos
sts OCR1AH, r31
sts OCR1AL, r30
lds r31, hpos + 1 ; +2
lds r30, hpos ; +2
sts OCR1AH, r31 ; +2
sts OCR1AL, r30 ; +2
; clear any pending interrupt
ldi r31, 0x7
sts TIFR1, r31
ldi r31, 0x7 ; +1
sts TIFR1, r31 ; +2
; enable interrupt timer A
lds r31, TIMSK1
ori r31, 0x02
sts TIMSK1, r31
lds r31, TIMSK1 ; +2
ori r31, 0x02 ; +1
sts TIMSK1, r31 ; +2
; total: 25
; HSYNC_INT_TUNE = 25
; this adds up for HSYNC_TUNE
pop r30
pop r31
ret
.global int_timer_0
int_timer_0:
.global int_timer_1
int_timer_1:
; here we are at the beginning of the visible line
push r31
in r31, IO(SREG)
push r31
push r30
push r29
push r25
; jmp (from C) ; +3
push r31 ; +2
in r31, IO(SREG) ; +1
push r31 ; +2
push r30 ; +2
push r29 ; +2
push r25 ; +2
; turn off interrupt
lds r31, TIMSK1
andi r31, 0xfd ; mask disable interrupt timer A
sts TIMSK1, r31
lds r31, TIMSK1 ; +2
andi r31, 0xfd ; mask disable interrupt timer A, +1
sts TIMSK1, r31 ; +2
lds r31, show_image
cpi r31, 0x1
brne jump_table_return_address
lds r31, show_image ; +2
cpi r31, 0x1 ; +1
brne jump_table_return_address ; +1 (not taken)
lds zl, current_jump_table
lds zh, current_jump_table + 1
lds zl, current_jump_table ; +2
lds zh, current_jump_table + 1 ; +2
clr r0
lds r29, line
lds r25, vpos
sub r29, r25
clr r0 ; +1
lds r29, line ; +2
lds r25, vpos ; +2
sub r29, r25 ; +1
add zl, r29
adc zh, r0
add zl, r29
adc zh, r0
add zl, r29 ; +1
adc zh, r0 ; +1
add zl, r29 ; +1
adc zh, r0 ; +1
ijmp
ijmp ; +2
; total: 39
; HSYNC_TIMER_TUNE = 39
; this adds up for HSYNC_TUNE
.global jump_table_return_address
jump_table_return_address:

32
main.c
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@ -18,35 +18,46 @@ volatile uint16_t frame = 0;
volatile uint16_t line = 0xfe;
volatile uint8_t image = 0xff;
// horizontal and vertical position of bouncing logo
// horizontal and vertical position
// (and current increments)
// of bouncing sprite
volatile uint8_t vpos = 0;
volatile uint16_t hpos = 0;
volatile int8_t vinc = +1;
volatile int8_t hinc = +1;
// vertical sync interrupt
void int_vertical_sync_s(void);
ISR(INT0_vect) {
// count frames
frame += 1;
// move sprite
vpos += vinc;
hpos += hinc;
// invert bouncing direction
if (vpos == 0)
vinc = +1;
if (vpos == 256 - 64)
if (vpos == FRAME_PIXEL_HEIGHT - SPRITE_HEIGHT)
vinc = -1;
if (hpos == HORIZONTAL_OFFSET)
if (hpos == BACK_PORCH_OFFSET)
hinc = +1;
if (hpos == 1024 - 80)
if (hpos ==
FRAME_PIXEL_WIDTH - SPRITE_WIDTH - FRONT_PORCH_OFFSET - HSYNC_TUNE)
hinc = -1;
int_vertical_sync_s();
}
// horizontal sync interrupt
void int_horizontal_sync_s(void);
ISR(INT1_vect) {
// count lines
line += 1;
// if (line >= 256)
if (line >= vpos + 64)
// we are past the last line of the sprite
if (line >= vpos + SPRITE_HEIGHT)
return;
if (line >= vpos)
@ -54,8 +65,8 @@ ISR(INT1_vect) {
}
ISR(TIMER1_COMPA_vect, ISR_NAKED) {
// back porch timer interrupt
asm("jmp int_timer_0");
// end-of back porch timer interrupt
asm("jmp int_timer_1");
}
// external assembly main loop
@ -76,10 +87,5 @@ int main() {
TCCR1A = 0x00; // don't connect output pins to timer, CTC[1:0] mode
TCCR1B = 0x09; // CTC[3:2] mode, no prescaler
#if 0
TCCR0A = 0x02; // don't connect output pins to timer, CTC[1:0] mode
TCCR0B = 0x01; // CTC[2] mode, no prescaler
#endif
main_asm();
}

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