covid19-demo/games.gdevelop-app.com/vincenzo/game-adbfc30b-3d8b-43b1-87ab-07f330a01272/Extensions/PanelSpriteObject/panelspriteruntimeobject.js

223 lines
6.1 KiB
JavaScript

/*
* GDevelop JS Platform
* 2013 Florian Rival (Florian.Rival@gmail.com)
*/
/**
* @typedef {Object} PanelSpriteObjectDataType
* @property {number} rightMargin The right margin
* @property {number} leftMargin The left margin
* @property {number} topMargin The top margin
* @property {number} bottomMargin The bottom margin
* @property {boolean} [tiled] Are the central part and borders tiled?
* @property {number} width The object width
* @property {number} height The object height
* @property {string} texture The name of the resource containing the texture to use
*
* @typedef {ObjectData & PanelSpriteObjectDataType} PanelSpriteObjectData
*/
/**
* The PanelSpriteRuntimeObject displays a tiled texture.
*
* @class PanelSpriteRuntimeObject
* @extends RuntimeObject
* @memberof gdjs
* @param {gdjs.RuntimeScene} runtimeScene The {@link gdjs.RuntimeScene} the object belongs to
* @param {PanelSpriteObjectData} panelSpriteObjectData The initial properties of the object
*/
gdjs.PanelSpriteRuntimeObject = function(runtimeScene, panelSpriteObjectData) {
gdjs.RuntimeObject.call(this, runtimeScene, panelSpriteObjectData);
/** @type {number} */
this._rBorder = panelSpriteObjectData.rightMargin;
/** @type {number} */
this._lBorder = panelSpriteObjectData.leftMargin;
/** @type {number} */
this._tBorder = panelSpriteObjectData.topMargin;
/** @type {number} */
this._bBorder = panelSpriteObjectData.bottomMargin;
/** @type {boolean} */
this._tiled = panelSpriteObjectData.tiled;
/** @type {number} */
this._width = panelSpriteObjectData.width;
/** @type {number} */
this._height = panelSpriteObjectData.height;
/** @type {number} */
this.opacity = 255;
if (this._renderer) {
gdjs.PanelSpriteRuntimeObjectRenderer.call(
this._renderer,
this,
runtimeScene,
panelSpriteObjectData.texture,
panelSpriteObjectData.tiled
);
} else {
/** @type {gdjs.PanelSpriteRuntimeObjectRenderer} */
this._renderer = new gdjs.PanelSpriteRuntimeObjectRenderer(
this,
runtimeScene,
panelSpriteObjectData.texture,
panelSpriteObjectData.tiled
);
}
// *ALWAYS* call `this.onCreated()` at the very end of your object constructor.
this.onCreated();
};
gdjs.PanelSpriteRuntimeObject.prototype = Object.create(
gdjs.RuntimeObject.prototype
);
gdjs.registerObject("PanelSpriteObject::PanelSprite", gdjs.PanelSpriteRuntimeObject);
gdjs.PanelSpriteRuntimeObject.prototype.getRendererObject = function() {
return this._renderer.getRendererObject();
};
gdjs.PanelSpriteRuntimeObject.prototype.onDestroyFromScene = function(
runtimeScene
) {
gdjs.RuntimeObject.prototype.onDestroyFromScene.call(this, runtimeScene);
if (this._renderer.onDestroy) {
this._renderer.onDestroy();
}
};
gdjs.PanelSpriteRuntimeObject.prototype.update = function() {
this._renderer.ensureUpToDate();
};
/**
* Initialize the extra parameters that could be set for an instance.
*/
gdjs.PanelSpriteRuntimeObject.prototype.extraInitializationFromInitialInstance = function(
initialInstanceData
) {
if (initialInstanceData.customSize) {
this.setWidth(initialInstanceData.width);
this.setHeight(initialInstanceData.height);
}
};
/**
* Set the x position of the panel sprite.
* @param {number} x The new x position in pixels.
*/
gdjs.PanelSpriteRuntimeObject.prototype.setX = function(x) {
gdjs.RuntimeObject.prototype.setX.call(this, x);
this._renderer.updatePosition();
};
/**
* Set the y position of the panel sprite.
* @param {number} y The new y position in pixels.
*/
gdjs.PanelSpriteRuntimeObject.prototype.setY = function(y) {
gdjs.RuntimeObject.prototype.setY.call(this, y);
this._renderer.updatePosition();
};
/**
* Set the texture of the panel sprite.
* @param {string} textureName The name of the texture.
* @param {gdjs.RuntimeScene} runtimeScene The scene the object lives in.
*/
gdjs.PanelSpriteRuntimeObject.prototype.setTexture = function(
textureName,
runtimeScene
) {
this._renderer.setTexture(textureName, runtimeScene);
};
/**
* Set the angle of the panel sprite.
* @param {number} angle The new angle in degrees.
*/
gdjs.PanelSpriteRuntimeObject.prototype.setAngle = function(angle) {
gdjs.RuntimeObject.prototype.setAngle.call(this, angle);
this._renderer.updateAngle();
};
/**
* Get the width of the panel sprite in pixels
* @return {number} The width in pixels
*/
gdjs.PanelSpriteRuntimeObject.prototype.getWidth = function() {
return this._width;
};
/**
* Get the height of the panel sprite in pixels
* @return {number} The height in pixels
*/
gdjs.PanelSpriteRuntimeObject.prototype.getHeight = function() {
return this._height;
};
/**
* Set the width of the panel sprite.
* @param {number} width The new width in pixels.
*/
gdjs.PanelSpriteRuntimeObject.prototype.setWidth = function(width) {
this._width = width;
this._renderer.updateWidth();
};
/**
* Set the height of the panel sprite.
* @param {number} height The new height in pixels.
*/
gdjs.PanelSpriteRuntimeObject.prototype.setHeight = function(height) {
this._height = height;
this._renderer.updateHeight();
};
/**
* Change the transparency of the object.
* @param {number} opacity The new opacity, between 0 (transparent) and 255 (opaque).
*/
gdjs.PanelSpriteRuntimeObject.prototype.setOpacity = function(opacity) {
if (opacity < 0) opacity = 0;
if (opacity > 255) opacity = 255;
this.opacity = opacity;
this._renderer.updateOpacity();
};
/**
* Get the transparency of the object.
* @return {number} The opacity, between 0 (transparent) and 255 (opaque).
*/
gdjs.PanelSpriteRuntimeObject.prototype.getOpacity = function() {
return this.opacity;
};
/**
* Change the tint of the panel sprite object.
*
* @param {string} rgbColor The color, in RGB format ("128;200;255").
*/
gdjs.PanelSpriteRuntimeObject.prototype.setColor = function(rgbColor) {
this._renderer.setColor(rgbColor);
};
/**
* Get the tint of the panel sprite object.
*
* @returns {string} rgbColor The color, in RGB format ("128;200;255").
*/
gdjs.PanelSpriteRuntimeObject.prototype.getColor = function() {
return this._renderer.getColor();
};