covid19-demo/games.gdevelop-app.com/vincenzo/game-adbfc30b-3d8b-43b1-87a.../pixi-renderers/spriteruntimeobject-pixi-re...

138 lines
5.4 KiB
JavaScript

/**
* The renderer for a gdjs.SpriteRuntimeObject using Pixi.js.
* @class SpriteRuntimeObjectPixiRenderer
* @memberof gdjs
* @param {gdjs.SpriteRuntimeObject} runtimeObject The object
* @param {gdjs.RuntimeScene} runtimeScene The scene
*/
gdjs.SpriteRuntimeObjectPixiRenderer = function(runtimeObject, runtimeScene)
{
/** @type gdjs.SpriteRuntimeObject */
this._object = runtimeObject;
this._spriteDirty = true;
this._textureDirty = true;
if ( this._sprite === undefined )
this._sprite = new PIXI.Sprite(runtimeScene.getGame().getImageManager().getInvalidPIXITexture());
var layer = runtimeScene.getLayer("");
if (layer) layer.getRenderer().addRendererObject(this._sprite, runtimeObject.getZOrder());
}
gdjs.SpriteRuntimeObjectRenderer = gdjs.SpriteRuntimeObjectPixiRenderer; //Register the class to let the engine use it.
gdjs.SpriteRuntimeObjectPixiRenderer.prototype.getRendererObject = function() {
return this._sprite;
};
/**
* Update the internal PIXI.Sprite position, angle...
*/
gdjs.SpriteRuntimeObjectPixiRenderer.prototype._updatePIXISprite = function() {
if (this._object._animationFrame !== null) {
this._sprite.anchor.x = this._object._animationFrame.center.x/this._sprite.texture.frame.width;
this._sprite.anchor.y = this._object._animationFrame.center.y/this._sprite.texture.frame.height;
this._sprite.position.x = this._object.x + (this._object._animationFrame.center.x - this._object._animationFrame.origin.x)*Math.abs(this._object._scaleX);
this._sprite.position.y = this._object.y + (this._object._animationFrame.center.y - this._object._animationFrame.origin.y)*Math.abs(this._object._scaleY);
this._sprite.rotation = gdjs.toRad(this._object.angle);
this._sprite.visible = !this._object.hidden;
this._sprite.blendMode = this._object._blendMode;
this._sprite.alpha = this._sprite.visible ? this._object.opacity/255 : 0; //TODO: Workaround not working property in PIXI.js
this._sprite.scale.x = this._object._scaleX;
this._sprite.scale.y = this._object._scaleY;
this._cachedWidth = Math.abs(this._sprite.width);
this._cachedHeight = Math.abs(this._sprite.height);
} else {
this._sprite.visible = false;
this._sprite.alpha = 0;
this._cachedWidth = 0;
this._cachedHeight = 0;
}
this._spriteDirty = false;
};
/**
* Call this to make sure the sprite is ready to be rendered.
*/
gdjs.SpriteRuntimeObjectPixiRenderer.prototype.ensureUpToDate = function() {
if ( this._spriteDirty ) this._updatePIXISprite();
};
/**
* Update the internal texture of the PIXI sprite.
*/
gdjs.SpriteRuntimeObjectPixiRenderer.prototype.updateFrame = function(animationFrame) {
this._spriteDirty = true;
this._sprite.texture = animationFrame.texture;
};
gdjs.SpriteRuntimeObjectPixiRenderer.prototype.update = function() {
this._spriteDirty = true;
}
gdjs.SpriteRuntimeObjectPixiRenderer.prototype.updateX = function() {
this._sprite.position.x = this._object.x + (this._object._animationFrame.center.x - this._object._animationFrame.origin.x)*Math.abs(this._object._scaleX);
}
gdjs.SpriteRuntimeObjectPixiRenderer.prototype.updateY = function() {
this._sprite.position.y = this._object.y + (this._object._animationFrame.center.y - this._object._animationFrame.origin.y)*Math.abs(this._object._scaleY);
}
gdjs.SpriteRuntimeObjectPixiRenderer.prototype.updateAngle = function() {
this._sprite.rotation = gdjs.toRad(this._object.angle);
}
gdjs.SpriteRuntimeObjectPixiRenderer.prototype.updateOpacity = function() {
//TODO: Workaround a not working property in PIXI.js:
this._sprite.alpha = this._sprite.visible ? this._object.opacity/255 : 0;
}
gdjs.SpriteRuntimeObjectPixiRenderer.prototype.updateVisibility = function() {
this._sprite.visible = !this._object.hidden;
//TODO: Workaround a not working property in PIXI.js:
this._sprite.alpha = this._sprite.visible ? this._object.opacity/255 : 0;
}
gdjs.SpriteRuntimeObjectPixiRenderer.prototype.setColor = function(rgbColor) {
var colors = rgbColor.split(";");
if ( colors.length < 3 ) return;
this._sprite.tint = "0x" + gdjs.rgbToHex(parseInt(colors[0], 10), parseInt(colors[1], 10), parseInt(colors[2], 10));
};
gdjs.SpriteRuntimeObjectPixiRenderer.prototype.getColor = function() {
var rgb = PIXI.utils.hex2rgb(this._sprite.tint)
return Math.floor(rgb[0]*255) + ';' + Math.floor(rgb[1]*255) + ';' + Math.floor(rgb[2]*255);
}
gdjs.SpriteRuntimeObjectPixiRenderer.prototype.getWidth = function() {
if ( this._spriteDirty ) this._updatePIXISprite();
return this._cachedWidth;
};
gdjs.SpriteRuntimeObjectPixiRenderer.prototype.getHeight = function() {
if ( this._spriteDirty ) this._updatePIXISprite();
return this._cachedHeight;
};
gdjs.SpriteRuntimeObjectPixiRenderer.prototype.getUnscaledWidth = function() {
return this._sprite.texture.frame.width;
};
gdjs.SpriteRuntimeObjectPixiRenderer.prototype.getUnscaledHeight = function() {
return this._sprite.texture.frame.height;
};
gdjs.SpriteRuntimeObjectPixiRenderer.getAnimationFrame = function(imageManager, imageName) {
return imageManager.getPIXITexture(imageName);
};
gdjs.SpriteRuntimeObjectPixiRenderer.getAnimationFrameWidth = function(pixiTexture) {
return pixiTexture.width;
};
gdjs.SpriteRuntimeObjectPixiRenderer.getAnimationFrameHeight = function(pixiTexture) {
return pixiTexture.height;
};