nes-proj/platform/c64/c64.cfg

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MEMORY {
ZP: start = $02, size = $1A, type = rw, define = yes;
RAM: start = $7FF, size = $c801, define = yes, file = %O;
}
SEGMENTS {
STARTUP: load = RAM, type = ro;
INIT: load = RAM, type = ro;
CODE: load = RAM, type = ro;
RODATA: load = RAM, type = ro;
DATA: load = RAM, type = rw;
BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = zp;
}
FEATURES {
CONDES: segment = RODATA,
type = constructor,
label = __CONSTRUCTOR_TABLE__,
count = __CONSTRUCTOR_COUNT__;
CONDES: segment = RODATA,
type = destructor,
label = __DESTRUCTOR_TABLE__,
count = __DESTRUCTOR_COUNT__;
CONDES: segment = RODATA,
type = interruptor,
label = __INTERRUPTOR_TABLE__,
count = __INTERRUPTOR_COUNT__;
}
SYMBOLS {
__STACKSIZE__ = $100;
}