added getID() method (mandatory for all motes)

removed the common state notion: these are instead mote specific
This commit is contained in:
fros4943 2009-09-17 11:05:09 +00:00
parent eb4698612d
commit 72105a161e
1 changed files with 9 additions and 53 deletions

View File

@ -24,23 +24,19 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* *
* $Id: Mote.java,v 1.6 2008/12/04 14:03:42 joxe Exp $ * $Id: Mote.java,v 1.7 2009/09/17 11:05:09 fros4943 Exp $
*/ */
package se.sics.cooja; package se.sics.cooja;
import java.util.Collection; import java.util.Collection;
import java.util.Observer;
import org.jdom.Element; import org.jdom.Element;
/** /**
* A simulated mote. * A simulated mote.
* *
* A mote is always in some state, describing the status of the CPU etc. Motes * All motes have an interface handler, a mote type and a mote memory.
* in different states may be handled differently by for example the simulation
* loop and plugins.
*
* All motes must also have an interface handler, a mote type and a mote memory.
* *
* @see se.sics.cooja.MoteInterfaceHandler * @see se.sics.cooja.MoteInterfaceHandler
* @see se.sics.cooja.MoteMemory * @see se.sics.cooja.MoteMemory
@ -51,49 +47,10 @@ import org.jdom.Element;
public interface Mote { public interface Mote {
/** /**
* Possible mote states * @return Unique mote ID
*/ */
public static enum State { public int getID();
/* Active state */
ACTIVE,
/* Low power mode (sleeping) */
LPM,
/* Dead (for example out of batteries) */
DEAD
}
/**
* Tries to change state to given argument. A dead mote can typically not
* change state, while a sleeping or active mote can.
*
* @param newState
* New state of mote.
*/
public void setState(State newState);
/**
* @return Current mote state
*/
public State getState();
/**
* Adds new state observer. This observer is notified if mote changes state.
*
* @see #deleteStateObserver(Observer)
* @param newObserver
* New observer
*/
public void addStateObserver(Observer newObserver);
/**
* Delete existing state observer.
*
* @see #addStateObserver(Observer)
* @param newObserver
* Registered state observer
*/
public void deleteStateObserver(Observer newObserver);
/** /**
* Returns the interface handler of this mote. * Returns the interface handler of this mote.
* *
@ -168,8 +125,7 @@ public interface Mote {
* Each mote implementation may handle calls to this method differently, but * Each mote implementation may handle calls to this method differently, but
* typically the simulated mote should at least handle one event. * typically the simulated mote should at least handle one event.
* *
* This method is responsible for updating the mote interfaces, the memory and * This method is responsible for updating the mote interfaces.
* the mote state.
* *
* A call to this method typically polls all interfaces, activates the memory, * A call to this method typically polls all interfaces, activates the memory,
* lets the underlying mote software handle one event, fetches the updated * lets the underlying mote software handle one event, fetches the updated
@ -185,8 +141,8 @@ public interface Mote {
* Returns XML elements representing the current config of this mote. This is * Returns XML elements representing the current config of this mote. This is
* fetched by the simulator for example when saving a simulation configuration * fetched by the simulator for example when saving a simulation configuration
* file. For example a mote may return the configs of all its interfaces. This * file. For example a mote may return the configs of all its interfaces. This
* method should however not return state specific information such as the * method should however not return state specific information.
* mote state. (All nodes are restarted when loading a simulation.) * (All nodes are restarted when loading a simulation.)
* *
* @see #setConfigXML(Simulation, Collection, boolean) * @see #setConfigXML(Simulation, Collection, boolean)
* @return XML elements representing the current mote config * @return XML elements representing the current mote config