CSMA: reset collision count to 0, not CSMA_MIN_BE
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9a409bf264
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9630245cda
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@ -403,7 +403,7 @@ noack(struct packet_queue *q, struct neighbor_queue *n, int num_transmissions)
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static void
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static void
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tx_ok(struct packet_queue *q, struct neighbor_queue *n, int num_transmissions)
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tx_ok(struct packet_queue *q, struct neighbor_queue *n, int num_transmissions)
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{
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{
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n->collisions = CSMA_MIN_BE;
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n->collisions = 0;
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n->transmissions += num_transmissions;
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n->transmissions += num_transmissions;
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tx_done(MAC_TX_OK, q, n);
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tx_done(MAC_TX_OK, q, n);
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}
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}
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@ -493,7 +493,7 @@ csma_output_packet(mac_callback_t sent, void *ptr)
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/* Init neighbor entry */
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/* Init neighbor entry */
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linkaddr_copy(&n->addr, addr);
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linkaddr_copy(&n->addr, addr);
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n->transmissions = 0;
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n->transmissions = 0;
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n->collisions = CSMA_MIN_BE;
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n->collisions = 0;
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/* Init packet queue for this neighbor */
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/* Init packet queue for this neighbor */
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LIST_STRUCT_INIT(n, packet_queue);
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LIST_STRUCT_INIT(n, packet_queue);
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/* Add neighbor to the neighbor list */
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/* Add neighbor to the neighbor list */
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