nes-proj/platform/win32/net
2007-04-09 11:57:15 +00:00
..
wpcap-service.c Fixed stupid bug. I have no idea how I didn't run into this one for months ! The development platforms have 400-600 bytes buffer size. So every incoming 1500 packet overwrote ~ 1000 bytes of uIP variables. And this happens very easily as every packet coming in for the Windows IP stack is seen by uIP as well (and discarded because of the wrong IP address). 2007-04-08 20:06:56 +00:00
wpcap-service.h Added network support to the Win32 platform. 2006-09-23 20:25:02 +00:00