nes-proj/project/Giomba/batmon.c

35 lines
827 B
C

#include "batmon.h"
void batmon(void) {
/* read battery monitor sensor -- hey where's the battery? */
/* actually this is a simulation, isn't it? =) */
switch (status) {
/* charge */
case NOT_ASSOCIATED:
case ASSOCIATED:
battery_charge += 5;
if (battery_charge > 100) battery_charge = 100;
led_heartbeat(NULL);
break;
/* discharge */
default:
battery_charge -= 1;
if (battery_charge < 0) battery_charge = 0;
break;
}
/* turn on red led if battery charge is low */
if (battery_charge < 48) { /* TODO */
leds_on(LEDS_RED);
} else {
leds_off(LEDS_RED);
}
etimer_reset(&battery_timer);
printf("[I] updated battery status: %d %%\n", battery_charge);
}