1193 lines
50 KiB
Plaintext
1193 lines
50 KiB
Plaintext
/**
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\addtogroup net
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@{
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*/
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/**
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\defgroup uip The uIP TCP/IP stack
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@{
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The uIP TCP/IP stack provides Internet communication abilities to
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Contiki.
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\section uip-introduction uIP introduction
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The uIP TCP/IP stack is intended to make it possible to communicate
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using the TCP/IP protocol suite even on small 8-bit
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micro-controllers. Despite being small and simple, uIP do not require
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their peers to have complex, full-size stacks, but can communicate
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with peers running a similarly light-weight stack. The code size is on
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the order of a few kilobytes and RAM usage can be configured to be as
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low as a few hundred bytes.
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uIP can be found at the uIP web page: http://www.sics.se/~adam/uip/
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\sa \ref tcpip
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\sa \ref uip6 and sicslowpan
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\sa \ref uipopt "uIP Compile-time configuration options"
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\sa \ref uipconffunc "uIP Run-time configuration functions"
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\sa \ref uipinit "uIP initialization functions"
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\sa \ref uipdevfunc "uIP device driver interface" and
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\ref uipdrivervars "uIP variables used by device drivers"
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\sa \ref uipappfunc "uIP functions called from application programs"
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(see below) and the \ref psock "protosockets API" and their underlying
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\ref pt "protothreads"
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\section uIPIntroduction Introduction
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With the success of the Internet, the TCP/IP protocol suite has become
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a global standard for communication. TCP/IP is the underlying protocol
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used for web page transfers, e-mail transmissions, file transfers, and
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peer-to-peer networking over the Internet. For embedded systems, being
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able to run native TCP/IP makes it possible to connect the system
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directly to an intranet or even the global Internet. Embedded devices
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with full TCP/IP support will be first-class network citizens, thus
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being able to fully communicate with other hosts in the network.
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Traditional TCP/IP implementations have required far too much
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resources both in terms of code size and memory usage to be useful in
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small 8 or 16-bit systems. Code size of a few hundred kilobytes and
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RAM requirements of several hundreds of kilobytes have made it
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impossible to fit the full TCP/IP stack into systems with a few tens
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of kilobytes of RAM and room for less than 100 kilobytes of
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code.
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The uIP implementation is designed to have only the absolute minimal
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set of features needed for a full TCP/IP stack. It can only handle a
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single network interface and contains the IP, ICMP, UDP and TCP
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protocols. uIP is written in the C programming language.
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Many other TCP/IP implementations for small systems assume that the
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embedded device always will communicate with a full-scale TCP/IP
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implementation running on a workstation-class machine. Under this
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assumption, it is possible to remove certain TCP/IP mechanisms that
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are very rarely used in such situations. Many of those mechanisms are
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essential, however, if the embedded device is to communicate with
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another equally limited device, e.g., when running distributed
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peer-to-peer services and protocols. uIP is designed to be RFC
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compliant in order to let the embedded devices to act as first-class
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network citizens. The uIP TCP/IP implementation that is not tailored
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for any specific application.
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\section uip-tcpip TCP/IP Communication
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The full TCP/IP suite consists of numerous protocols, ranging from low
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level protocols such as ARP which translates IP addresses to MAC
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addresses, to application level protocols such as SMTP that is used to
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transfer e-mail. The uIP is mostly concerned with the TCP and IP
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protocols and upper layer protocols will be referred to as "the
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application". Lower layer protocols are often implemented in hardware
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or firmware and will be referred to as "the network device" that are
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controlled by the network device driver.
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TCP provides a reliable byte stream to the upper layer protocols. It
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breaks the byte stream into appropriately sized segments and each
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segment is sent in its own IP packet. The IP packets are sent out on
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the network by the network device driver. If the destination is not on
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the physically connected network, the IP packet is forwarded onto
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another network by a router that is situated between the two
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networks. If the maximum packet size of the other network is smaller
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than the size of the IP packet, the packet is fragmented into smaller
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packets by the router. If possible, the size of the TCP segments are
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chosen so that fragmentation is minimized. The final recipient of the
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packet will have to reassemble any fragmented IP packets before they
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can be passed to higher layers.
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The formal requirements for the protocols in the TCP/IP stack is
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specified in a number of RFC documents published by the Internet
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Engineering Task Force, IETF. Each of the protocols in the stack is
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defined in one more RFC documents and RFC1122 collects
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all requirements and updates the previous RFCs.
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The RFC1122 requirements can be divided into two categories; those
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that deal with the host to host communication and those that deal with
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communication between the application and the networking stack. An
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example of the first kind is "A TCP MUST be able to receive a TCP
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option in any segment" and an example of the second kind is "There
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MUST be a mechanism for reporting soft TCP error conditions to the
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application." A TCP/IP implementation that violates requirements of
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the first kind may not be able to communicate with other TCP/IP
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implementations and may even lead to network failures. Violation of
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the second kind of requirements will only affect the communication
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within the system and will not affect host-to-host communication.
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In uIP, all RFC requirements that affect host-to-host communication
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are implemented. However, in order to reduce code size, we have
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removed certain mechanisms in the interface between the application
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and the stack, such as the soft error reporting mechanism and
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dynamically configurable type-of-service bits for TCP
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connections. Since there are only very few applications that make use
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of those features they can be removed without loss of generality.
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\section mainloop Main Control Loop
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The uIP stack can be run either as a task in a multitasking system, or
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as the main program in a singletasking system. In both cases, the main
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control loop does two things repeatedly:
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- Check if a packet has arrived from the network.
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- Check if a periodic timeout has occurred.
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If a packet has arrived, the input handler function, uip_input(),
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should be invoked by the main control loop. The input handler function
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will never block, but will return at once. When it returns, the stack
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or the application for which the incoming packet was intended may have
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produced one or more reply packets which should be sent out. If so,
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the network device driver should be called to send out these packets.
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Periodic timeouts are used to drive TCP mechanisms that depend on
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timers, such as delayed acknowledgments, retransmissions and
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round-trip time estimations. When the main control loop infers that
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the periodic timer should fire, it should invoke the timer handler
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function uip_periodic(). Because the TCP/IP stack may perform
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retransmissions when dealing with a timer event, the network device
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driver should called to send out the packets that may have been produced.
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\section arch Architecture Specific Functions
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uIP requires a few functions to be implemented specifically for the
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architecture on which uIP is intended to run. These functions should
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be hand-tuned for the particular architecture, but generic C
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implementations are given as part of the uIP distribution.
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\subsection checksums Checksum Calculation
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The TCP and IP protocols implement a checksum that covers the data and
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header portions of the TCP and IP packets. Since the calculation of
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this checksum is made over all bytes in every packet being sent and
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received it is important that the function that calculates the
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checksum is efficient. Most often, this means that the checksum
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calculation must be fine-tuned for the particular architecture on
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which the uIP stack runs.
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While uIP includes a generic checksum function, it also leaves it open
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for an architecture specific implementation of the two functions
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uip_ipchksum() and uip_tcpchksum(). The checksum calculations in those
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functions can be written in highly optimized assembler rather than
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generic C code.
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\subsection longarith 32-bit Arithmetic
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The TCP protocol uses 32-bit sequence numbers, and a TCP
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implementation will have to do a number of 32-bit additions as part of
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the normal protocol processing. Since 32-bit arithmetic is not
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natively available on many of the platforms for which uIP is intended,
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uIP leaves the 32-bit additions to be implemented by the architecture
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specific module and does not make use of any 32-bit arithmetic in the
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main code base.
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While uIP implements a generic 32-bit addition, there is support for
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having an architecture specific implementation of the uip_add32()
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function.
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\section memory Memory Management
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In the architectures for which uIP is intended, RAM is the most
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scarce resource. With only a few kilobytes of RAM available for the
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TCP/IP stack to use, mechanisms used in traditional TCP/IP cannot be
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directly applied.
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The uIP stack does not use explicit dynamic memory
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allocation. Instead, it uses a single global buffer for holding
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packets and has a fixed table for holding connection state. The global
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packet buffer is large enough to contain one packet of maximum
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size. When a packet arrives from the network, the device driver places
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it in the global buffer and calls the TCP/IP stack. If the packet
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contains data, the TCP/IP stack will notify the corresponding
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application. Because the data in the buffer will be overwritten by the
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next incoming packet, the application will either have to act
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immediately on the data or copy the data into a secondary buffer for
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later processing. The packet buffer will not be overwritten by new
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packets before the application has processed the data. Packets that
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arrive when the application is processing the data must be queued,
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either by the network device or by the device driver. Most single-chip
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Ethernet controllers have on-chip buffers that are large enough to
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contain at least 4 maximum sized Ethernet frames. Devices that are
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handled by the processor, such as RS-232 ports, can copy incoming
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bytes to a separate buffer during application processing. If the
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buffers are full, the incoming packet is dropped. This will cause
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performance degradation, but only when multiple connections are
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running in parallel. This is because uIP advertises a very small
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receiver window, which means that only a single TCP segment will be in
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the network per connection.
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In uIP, the same global packet buffer that is used for incoming
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packets is also used for the TCP/IP headers of outgoing data. If the
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application sends dynamic data, it may use the parts of the global
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packet buffer that are not used for headers as a temporary storage
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buffer. To send the data, the application passes a pointer to the data
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as well as the length of the data to the stack. The TCP/IP headers are
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written into the global buffer and once the headers have been
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produced, the device driver sends the headers and the application data
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out on the network. The data is not queued for
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retransmissions. Instead, the application will have to reproduce the
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data if a retransmission is necessary.
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The total amount of memory usage for uIP depends heavily on the
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applications of the particular device in which the implementations are
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to be run. The memory configuration determines both the amount of
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traffic the system should be able to handle and the maximum amount of
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simultaneous connections. A device that will be sending large e-mails
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while at the same time running a web server with highly dynamic web
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pages and multiple simultaneous clients, will require more RAM than a
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simple Telnet server. It is possible to run the uIP implementation
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with as little as 200 bytes of RAM, but such a configuration will
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provide extremely low throughput and will only allow a small number of
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simultaneous connections.
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\section api Application Program Interface (API)
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The Application Program Interface (API) defines the way the
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application program interacts with the TCP/IP stack. The most commonly
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used API for TCP/IP is the BSD socket API which is used in most Unix
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systems and has heavily influenced the Microsoft Windows WinSock
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API. Because the socket API uses stop-and-wait semantics, it requires
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support from an underlying multitasking operating system. Since the
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overhead of task management, context switching and allocation of stack
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space for the tasks might be too high in the intended uIP target
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architectures, the BSD socket interface is not suitable for our
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purposes.
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uIP provides two APIs to programmers: protosockets, a BSD socket-like
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API without the overhead of full multi-threading, and a "raw"
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event-based API that is nore low-level than protosockets but uses less
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memory.
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\sa \ref psock
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\sa \ref pt
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\subsection rawapi The uIP raw API
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The "raw" uIP API uses an event driven interface where the application is
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invoked in response to certain events. An application running on top
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of uIP is implemented as a C function that is called by uIP in
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response to certain events. uIP calls the application when data is
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received, when data has been successfully delivered to the other end
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of the connection, when a new connection has been set up, or when data
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has to be retransmitted. The application is also periodically polled
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for new data. The application program provides only one callback
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function; it is up to the application to deal with mapping different
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network services to different ports and connections. Because the
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application is able to act on incoming data and connection requests as
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soon as the TCP/IP stack receives the packet, low response times can
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be achieved even in low-end systems.
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uIP is different from other TCP/IP stacks in that it requires help
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from the application when doing retransmissions. Other TCP/IP stacks
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buffer the transmitted data in memory until the data is known to be
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successfully delivered to the remote end of the connection. If the
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data needs to be retransmitted, the stack takes care of the
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retransmission without notifying the application. With this approach,
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the data has to be buffered in memory while waiting for an
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acknowledgment even if the application might be able to quickly
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regenerate the data if a retransmission has to be made.
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In order to reduce memory usage, uIP utilizes the fact that the
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application may be able to regenerate sent data and lets the
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application take part in retransmissions. uIP does not keep track of
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packet contents after they have been sent by the device driver, and
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uIP requires that the application takes an active part in performing
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the retransmission. When uIP decides that a segment should be
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retransmitted, it calls the application with a flag set indicating
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that a retransmission is required. The application checks the
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retransmission flag and produces the same data that was previously
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sent. From the application's standpoint, performing a retransmission
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is not different from how the data originally was sent. Therefore the
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application can be written in such a way that the same code is used
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both for sending data and retransmitting data. Also, it is important
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to note that even though the actual retransmission operation is
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carried out by the application, it is the responsibility of the stack
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to know when the retransmission should be made. Thus the complexity of
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the application does not necessarily increase because it takes an
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active part in doing retransmissions.
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\subsubsection appevents Application Events
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The application must be implemented as a C function, UIP_APPCALL(),
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that uIP calls whenever an event occurs. Each event has a corresponding
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test function that is used to distinguish between different
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events. The functions are implemented as C macros that will evaluate
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to either zero or non-zero. Note that certain events can happen in
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conjunction with each other (i.e., new data can arrive at the same
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time as data is acknowledged).
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\subsubsection connstate The Connection Pointer
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When the application is called by uIP, the global variable uip_conn is
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set to point to the uip_conn structure for the connection that
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currently is handled, and is called the "current connection". The
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fields in the uip_conn structure for the current connection can be
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used, e.g., to distinguish between different services, or to check to
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which IP address the connection is connected. One typical use would be
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to inspect the uip_conn->lport (the local TCP port number) to decide
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which service the connection should provide. For instance, an
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application might decide to act as an HTTP server if the value of
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uip_conn->lport is equal to 80 and act as a TELNET server if the value
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is 23.
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\subsubsection recvdata Receiving Data
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If the uIP test function uip_newdata() is non-zero, the remote host of
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the connection has sent new data. The uip_appdata pointer point to the
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actual data. The size of the data is obtained through the uIP function
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uip_datalen(). The data is not buffered by uIP, but will be
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overwritten after the application function returns, and the
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application will therefor have to either act directly on the incoming
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data, or by itself copy the incoming data into a buffer for later
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processing.
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\subsubsection senddata Sending Data
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When sending data, uIP adjusts the length of the data sent by the
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application according to the available buffer space and the current
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TCP window advertised by the receiver. The amount of buffer space is
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dictated by the memory configuration. It is therefore possible that
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all data sent from the application does not arrive at the receiver,
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and the application may use the uip_mss() function to see how much
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data that actually will be sent by the stack.
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The application sends data by using the uIP function uip_send(). The
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uip_send() function takes two arguments; a pointer to the data to be
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sent and the length of the data. If the application needs RAM space
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for producing the actual data that should be sent, the packet buffer
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(pointed to by the uip_appdata pointer) can be used for this purpose.
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The application can send only one chunk of data at a time on a
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connection and it is not possible to call uip_send() more than once
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per application invocation; only the data from the last call will be
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sent.
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\subsubsection rexmitdata Retransmitting Data
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Retransmissions are driven by the periodic TCP timer. Every time the
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periodic timer is invoked, the retransmission timer for each
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connection is decremented. If the timer reaches zero, a retransmission
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should be made. As uIP does not keep track of packet contents after they have
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been sent by the device driver, uIP requires that the
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application takes an active part in performing the
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retransmission. When uIP decides that a segment should be
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retransmitted, the application function is called with the
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uip_rexmit() flag set, indicating that a retransmission is
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required.
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The application must check the uip_rexmit() flag and produce the same
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data that was previously sent. From the application's standpoint,
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performing a retransmission is not different from how the data
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originally was sent. Therefor, the application can be written in such
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a way that the same code is used both for sending data and
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retransmitting data. Also, it is important to note that even though
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the actual retransmission operation is carried out by the application,
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it is the responsibility of the stack to know when the retransmission
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should be made. Thus the complexity of the application does not
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necessarily increase because it takes an active part in doing
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retransmissions.
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\subsubsection closing Closing Connections
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The application closes the current connection by calling the
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uip_close() during an application call. This will cause the connection
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to be cleanly closed. In order to indicate a fatal error, the
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application might want to abort the connection and does so by calling
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the uip_abort() function.
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If the connection has been closed by the remote end, the test function
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uip_closed() is true. The application may then do any necessary
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cleanups.
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\subsubsection errors Reporting Errors
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There are two fatal errors that can happen to a connection, either
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that the connection was aborted by the remote host, or that the
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connection retransmitted the last data too many times and has been
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aborted. uIP reports this by calling the application function. The
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application can use the two test functions uip_aborted() and
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uip_timedout() to test for those error conditions.
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\subsubsection polling Polling
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When a connection is idle, uIP polls the application every time the
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periodic timer fires. The application uses the test function
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uip_poll() to check if it is being polled by uIP.
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The polling event has two purposes. The first is to let the
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application periodically know that a connection is idle, which allows
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the application to close connections that have been idle for too
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long. The other purpose is to let the application send new data that
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has been produced. The application can only send data when invoked by
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uIP, and therefore the poll event is the only way to send data on an
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otherwise idle connection.
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\subsubsection listen Listening Ports
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uIP maintains a list of listening TCP ports. A new port is opened for
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listening with the uip_listen() function. When a connection request
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arrives on a listening port, uIP creates a new connection and calls
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the application function. The test function uip_connected() is true if
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the application was invoked because a new connection was created.
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The application can check the lport field in the uip_conn structure to
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check to which port the new connection was connected.
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\subsubsection connect Opening Connections
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New connections can be opened from within
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uIP by the function uip_connect(). This function
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allocates a new connection and sets a flag in the connection state
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which will open a TCP connection to the specified IP address and port
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the next time the connection is polled by uIP. The uip_connect()
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function returns
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a pointer to the uip_conn structure for the new
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connection. If there are no free connection slots, the function
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returns NULL.
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The function uip_ipaddr() may be used to pack an IP address into the
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two element 16-bit array used by uIP to represent IP addresses.
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Two examples of usage are shown below. The first example shows how to
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open a connection to TCP port 8080 of the remote end of the current
|
|
connection. If there are not enough TCP connection slots to allow a
|
|
new connection to be opened, the uip_connect() function returns NULL
|
|
and the current connection is aborted by uip_abort().
|
|
|
|
\code
|
|
void connect_example1_app(void) {
|
|
if(uip_connect(uip_conn->ripaddr, HTONS(8080)) == NULL) {
|
|
uip_abort();
|
|
}
|
|
}
|
|
\endcode
|
|
|
|
The second example shows how to open a new connection to a specific IP
|
|
address. No error checks are made in this example.
|
|
|
|
\code
|
|
void connect_example2(void) {
|
|
uip_addr_t ipaddr;
|
|
|
|
uip_ipaddr(ipaddr, 192,168,0,1);
|
|
uip_connect(ipaddr, HTONS(8080));
|
|
}
|
|
\endcode
|
|
|
|
\section examples Examples
|
|
|
|
This section presents a number of very simple uIP applications. The
|
|
uIP code distribution contains several more complex applications.
|
|
|
|
\subsection example1 A Very Simple Application
|
|
|
|
This first example shows a very simple application. The application
|
|
listens for incoming connections on port 1234. When a connection has
|
|
been established, the application replies to all data sent to it by
|
|
saying "ok"
|
|
|
|
The implementation of this application is shown below. The application
|
|
is initialized with the function called example1_init() and the uIP
|
|
callback function is called example1_app(). For this application, the
|
|
configuration variable UIP_APPCALL should be defined to be
|
|
example1_app().
|
|
|
|
\code
|
|
void example1_init(void) {
|
|
uip_listen(HTONS(1234));
|
|
}
|
|
|
|
void example1_app(void) {
|
|
if(uip_newdata() || uip_rexmit()) {
|
|
uip_send("ok\n", 3);
|
|
}
|
|
}
|
|
\endcode
|
|
|
|
The initialization function calls the uIP function uip_listen() to
|
|
register a listening port. The actual application function
|
|
example1_app() uses the test functions uip_newdata() and uip_rexmit()
|
|
to determine why it was called. If the application was called because
|
|
the remote end has sent it data, it responds with an "ok". If the
|
|
application function was called because data was lost in the network
|
|
and has to be retransmitted, it also sends an "ok". Note that this
|
|
example actually shows a complete uIP application. It is not required
|
|
for an application to deal with all types of events such as
|
|
uip_connected() or uip_timedout().
|
|
|
|
\subsection example2 A More Advanced Application
|
|
|
|
This second example is slightly more advanced than the previous one,
|
|
and shows how the application state field in the uip_conn structure is
|
|
used.
|
|
|
|
This application is similar to the first application in that it
|
|
listens to a port for incoming connections and responds to data sent
|
|
to it with a single "ok". The big difference is that this application
|
|
prints out a welcoming "Welcome!" message when the connection has been
|
|
established.
|
|
|
|
This seemingly small change of operation makes a big difference in how
|
|
the application is implemented. The reason for the increase in
|
|
complexity is that if data should be lost in the network, the
|
|
application must know what data to retransmit. If the "Welcome!"
|
|
message was lost, the application must retransmit the welcome and if
|
|
one of the "ok" messages is lost, the application must send a new
|
|
"ok".
|
|
|
|
The application knows that as long as the "Welcome!" message has not
|
|
been acknowledged by the remote host, it might have been dropped in
|
|
the network. But once the remote host has sent an acknowledgment
|
|
back, the application can be sure that the welcome has been received
|
|
and knows that any lost data must be an "ok" message. Thus the
|
|
application can be in either of two states: either in the WELCOME-SENT
|
|
state where the "Welcome!" has been sent but not acknowledged, or in
|
|
the WELCOME-ACKED state where the "Welcome!" has been acknowledged.
|
|
|
|
When a remote host connects to the application, the application sends
|
|
the "Welcome!" message and sets it's state to WELCOME-SENT. When the
|
|
welcome message is acknowledged, the application moves to the
|
|
WELCOME-ACKED state. If the application receives any new data from the
|
|
remote host, it responds by sending an "ok" back.
|
|
|
|
If the application is requested to retransmit the last message, it
|
|
looks at in which state the application is. If the application is in
|
|
the WELCOME-SENT state, it sends a "Welcome!" message since it
|
|
knows that the previous welcome message hasn't been acknowledged. If
|
|
the application is in the WELCOME-ACKED state, it knows that the last
|
|
message was an "ok" message and sends such a message.
|
|
|
|
The implementation of this application is seen below. This
|
|
configuration settings for the application is follows after its
|
|
implementation.
|
|
|
|
\code
|
|
struct example2_state {
|
|
enum {WELCOME_SENT, WELCOME_ACKED} state;
|
|
};
|
|
|
|
void example2_init(void) {
|
|
uip_listen(HTONS(2345));
|
|
}
|
|
|
|
void example2_app(void) {
|
|
struct example2_state *s;
|
|
|
|
s = (struct example2_state *)uip_conn->appstate;
|
|
|
|
if(uip_connected()) {
|
|
s->state = WELCOME_SENT;
|
|
uip_send("Welcome!\n", 9);
|
|
return;
|
|
}
|
|
|
|
if(uip_acked() && s->state == WELCOME_SENT) {
|
|
s->state = WELCOME_ACKED;
|
|
}
|
|
|
|
if(uip_newdata()) {
|
|
uip_send("ok\n", 3);
|
|
}
|
|
|
|
if(uip_rexmit()) {
|
|
switch(s->state) {
|
|
case WELCOME_SENT:
|
|
uip_send("Welcome!\n", 9);
|
|
break;
|
|
case WELCOME_ACKED:
|
|
uip_send("ok\n", 3);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
\endcode
|
|
|
|
The configuration for the application:
|
|
|
|
\code
|
|
#define UIP_APPCALL example2_app
|
|
#define UIP_APPSTATE_SIZE sizeof(struct example2_state)
|
|
\endcode
|
|
|
|
\subsection example3 Differentiating Between Applications
|
|
|
|
If the system should run multiple applications, one technique to
|
|
differentiate between them is to use the TCP port number of either the
|
|
remote end or the local end of the connection. The example below shows
|
|
how the two examples above can be combined into one application.
|
|
|
|
\code
|
|
void example3_init(void) {
|
|
example1_init();
|
|
example2_init();
|
|
}
|
|
|
|
void example3_app(void) {
|
|
switch(uip_conn->lport) {
|
|
case HTONS(1234):
|
|
example1_app();
|
|
break;
|
|
case HTONS(2345):
|
|
example2_app();
|
|
break;
|
|
}
|
|
}
|
|
\endcode
|
|
|
|
\subsection example4 Utilizing TCP Flow Control
|
|
|
|
This example shows a simple application that connects to a host, sends
|
|
an HTTP request for a file and downloads it to a slow device such a
|
|
disk drive. This shows how to use the flow control functions of uIP.
|
|
|
|
\code
|
|
void example4_init(void) {
|
|
uip_ipaddr_t ipaddr;
|
|
uip_ipaddr(ipaddr, 192,168,0,1);
|
|
uip_connect(ipaddr, HTONS(80));
|
|
}
|
|
|
|
void example4_app(void) {
|
|
if(uip_connected() || uip_rexmit()) {
|
|
uip_send("GET /file HTTP/1.0\r\nServer:192.186.0.1\r\n\r\n",
|
|
48);
|
|
return;
|
|
}
|
|
|
|
if(uip_newdata()) {
|
|
device_enqueue(uip_appdata, uip_datalen());
|
|
if(device_queue_full()) {
|
|
uip_stop();
|
|
}
|
|
}
|
|
|
|
if(uip_poll() && uip_stopped()) {
|
|
if(!device_queue_full()) {
|
|
uip_restart();
|
|
}
|
|
}
|
|
}
|
|
\endcode
|
|
|
|
When the connection has been established, an HTTP request is sent to
|
|
the server. Since this is the only data that is sent, the application
|
|
knows that if it needs to retransmit any data, it is that request that
|
|
should be retransmitted. It is therefore possible to combine these two
|
|
events as is done in the example.
|
|
|
|
When the application receives new data from the remote host, it sends
|
|
this data to the device by using the function device_enqueue(). It is
|
|
important to note that this example assumes that this function copies
|
|
the data into its own buffers. The data in the uip_appdata buffer will
|
|
be overwritten by the next incoming packet.
|
|
|
|
If the device's queue is full, the application stops the data from the
|
|
remote host by calling the uIP function uip_stop(). The application
|
|
can then be sure that it will not receive any new data until
|
|
uip_restart() is called. The application polling event is used to
|
|
check if the device's queue is no longer full and if so, the data flow
|
|
is restarted with uip_restart().
|
|
|
|
\subsection example5 A Simple Web Server
|
|
|
|
This example shows a very simple file server application that listens
|
|
to two ports and uses the port number to determine which file to
|
|
send. If the files are properly formatted, this simple application can
|
|
be used as a web server with static pages. The implementation follows.
|
|
|
|
\code
|
|
struct example5_state {
|
|
char *dataptr;
|
|
unsigned int dataleft;
|
|
};
|
|
|
|
void example5_init(void) {
|
|
uip_listen(HTONS(80));
|
|
uip_listen(HTONS(81));
|
|
}
|
|
|
|
void example5_app(void) {
|
|
struct example5_state *s;
|
|
s = (struct example5_state)uip_conn->appstate;
|
|
|
|
if(uip_connected()) {
|
|
switch(uip_conn->lport) {
|
|
case HTONS(80):
|
|
s->dataptr = data_port_80;
|
|
s->dataleft = datalen_port_80;
|
|
break;
|
|
case HTONS(81):
|
|
s->dataptr = data_port_81;
|
|
s->dataleft = datalen_port_81;
|
|
break;
|
|
}
|
|
uip_send(s->dataptr, s->dataleft);
|
|
return;
|
|
}
|
|
|
|
if(uip_acked()) {
|
|
if(s->dataleft < uip_mss()) {
|
|
uip_close();
|
|
return;
|
|
}
|
|
s->dataptr += uip_conn->len;
|
|
s->dataleft -= uip_conn->len;
|
|
uip_send(s->dataptr, s->dataleft);
|
|
}
|
|
}
|
|
\endcode
|
|
|
|
The application state consists of a pointer to the data that should be
|
|
sent and the size of the data that is left to send. When a remote host
|
|
connects to the application, the local port number is used to
|
|
determine which file to send. The first chunk of data is sent using
|
|
uip_send(). uIP makes sure that no more than MSS bytes of data is
|
|
actually sent, even though s->dataleft may be larger than the MSS.
|
|
|
|
The application is driven by incoming acknowledgments. When data has
|
|
been acknowledged, new data can be sent. If there is no more data to
|
|
send, the connection is closed using uip_close().
|
|
|
|
\subsection example6 Structured Application Program Design
|
|
|
|
When writing larger programs using uIP it is useful to be able to
|
|
utilize the uIP API in a structured way. The following example
|
|
provides a structured design that has showed itself to be useful for
|
|
writing larger protocol implementations than the previous examples
|
|
showed here. The program is divided into an uIP event handler function
|
|
that calls seven application handler functions that process new data,
|
|
act on acknowledged data, send new data, deal with connection
|
|
establishment or closure events and handle errors. The functions are
|
|
called newdata(), acked(), senddata(), connected(), closed(),
|
|
aborted(), and timedout(), and needs to be written specifically for
|
|
the protocol that is being implemented.
|
|
|
|
The uIP event handler function is shown below.
|
|
|
|
\code
|
|
void example6_app(void) {
|
|
if(uip_aborted()) {
|
|
aborted();
|
|
}
|
|
if(uip_timedout()) {
|
|
timedout();
|
|
}
|
|
if(uip_closed()) {
|
|
closed();
|
|
}
|
|
if(uip_connected()) {
|
|
connected();
|
|
}
|
|
if(uip_acked()) {
|
|
acked();
|
|
}
|
|
if(uip_newdata()) {
|
|
newdata();
|
|
}
|
|
if(uip_rexmit() ||
|
|
uip_newdata() ||
|
|
uip_acked() ||
|
|
uip_connected() ||
|
|
uip_poll()) {
|
|
senddata();
|
|
}
|
|
}
|
|
\endcode
|
|
|
|
The function starts with dealing with any error conditions that might
|
|
have happened by checking if uip_aborted() or uip_timedout() are
|
|
true. If so, the appropriate error function is called. Also, if the
|
|
connection has been closed, the closed() function is called to the it
|
|
deal with the event.
|
|
|
|
Next, the function checks if the connection has just been established
|
|
by checking if uip_connected() is true. The connected() function is
|
|
called and is supposed to do whatever needs to be done when the
|
|
connection is established, such as intializing the application state
|
|
for the connection. Since it may be the case that data should be sent
|
|
out, the senddata() function is called to deal with the outgoing data.
|
|
|
|
The following very simple application serves as an example of how the
|
|
application handler functions might look. This application simply
|
|
waits for any data to arrive on the connection, and responds to the
|
|
data by sending out the message "Hello world!". To illustrate how to
|
|
develop an application state machine, this message is sent in two
|
|
parts, first the "Hello" part and then the "world!" part.
|
|
|
|
\code
|
|
#define STATE_WAITING 0
|
|
#define STATE_HELLO 1
|
|
#define STATE_WORLD 2
|
|
|
|
struct example6_state {
|
|
uint8_t state;
|
|
char *textptr;
|
|
int textlen;
|
|
};
|
|
|
|
static void aborted(void) {}
|
|
static void timedout(void) {}
|
|
static void closed(void) {}
|
|
|
|
static void connected(void) {
|
|
struct example6_state *s = (struct example6_state *)uip_conn->appstate;
|
|
|
|
s->state = STATE_WAITING;
|
|
s->textlen = 0;
|
|
}
|
|
|
|
static void newdata(void) {
|
|
struct example6_state *s = (struct example6_state *)uip_conn->appstate;
|
|
|
|
if(s->state == STATE_WAITING) {
|
|
s->state = STATE_HELLO;
|
|
s->textptr = "Hello ";
|
|
s->textlen = 6;
|
|
}
|
|
}
|
|
|
|
static void acked(void) {
|
|
struct example6_state *s = (struct example6_state *)uip_conn->appstate;
|
|
|
|
s->textlen -= uip_conn->len;
|
|
s->textptr += uip_conn->len;
|
|
if(s->textlen == 0) {
|
|
switch(s->state) {
|
|
case STATE_HELLO:
|
|
s->state = STATE_WORLD;
|
|
s->textptr = "world!\n";
|
|
s->textlen = 7;
|
|
break;
|
|
case STATE_WORLD:
|
|
uip_close();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void senddata(void) {
|
|
struct example6_state *s = (struct example6_state *)uip_conn->appstate;
|
|
|
|
if(s->textlen > 0) {
|
|
uip_send(s->textptr, s->textlen);
|
|
}
|
|
}
|
|
\endcode
|
|
|
|
The application state consists of a "state" variable, a "textptr"
|
|
pointer to a text message and the "textlen" length of the text
|
|
message. The "state" variable can be either "STATE_WAITING", meaning
|
|
that the application is waiting for data to arrive from the network,
|
|
"STATE_HELLO", in which the application is sending the "Hello" part of
|
|
the message, or "STATE_WORLD", in which the application is sending the
|
|
"world!" message.
|
|
|
|
The application does not handle errors or connection closing events,
|
|
and therefore the aborted(), timedout() and closed() functions are
|
|
implemented as empty functions.
|
|
|
|
The connected() function will be called when a connection has been
|
|
established, and in this case sets the "state" variable to be
|
|
"STATE_WAITING" and the "textlen" variable to be zero, indicating that
|
|
there is no message to be sent out.
|
|
|
|
When new data arrives from the network, the newdata() function will be
|
|
called by the event handler function. The newdata() function will
|
|
check if the connection is in the "STATE_WAITING" state, and if so
|
|
switches to the "STATE_HELLO" state and registers a 6 byte long "Hello
|
|
" message with the connection. This message will later be sent out by
|
|
the senddata() function.
|
|
|
|
The acked() function is called whenever data that previously was sent
|
|
has been acknowleged by the receiving host. This acked() function
|
|
first reduces the amount of data that is left to send, by subtracting
|
|
the length of the previously sent data (obtained from "uip_conn->len")
|
|
from the "textlen" variable, and also adjusts the "textptr" pointer
|
|
accordingly. It then checks if the "textlen" variable now is zero,
|
|
which indicates that all data now has been successfully received, and
|
|
if so changes application state. If the application was in the
|
|
"STATE_HELLO" state, it switches state to "STATE_WORLD" and sets up a
|
|
7 byte "world!\n" message to be sent. If the application was in the
|
|
"STATE_WORLD" state, it closes the connection.
|
|
|
|
Finally, the senddata() function takes care of actually sending the
|
|
data that is to be sent. It is called by the event handler function
|
|
when new data has been received, when data has been acknowledged, when
|
|
a new connection has been established, when the connection is polled
|
|
because of inactivity, or when a retransmission should be made. The
|
|
purpose of the senddata() function is to optionally format the data
|
|
that is to be sent, and to call the uip_send() function to actually
|
|
send out the data. In this particular example, the function simply
|
|
calls uip_send() with the appropriate arguments if data is to be sent,
|
|
after checking if data should be sent out or not as indicated by the
|
|
"textlen" variable.
|
|
|
|
It is important to note that the senddata() function never should
|
|
affect the application state; this should only be done in the acked()
|
|
and newdata() functions.
|
|
|
|
\section protoimpl Protocol Implementations
|
|
|
|
The protocols in the TCP/IP protocol suite are designed in a layered
|
|
fashion where each protocol performs a specific function and the
|
|
interactions between the protocol layers are strictly defined. While
|
|
the layered approach is a good way to design protocols, it is not
|
|
always the best way to implement them. In uIP, the protocol
|
|
implementations are tightly coupled in order to save code space.
|
|
|
|
This section gives detailed information on the specific protocol
|
|
implementations in uIP.
|
|
|
|
\subsection ip IP --- Internet Protocol
|
|
|
|
When incoming packets are processed by uIP, the IP layer is the first
|
|
protocol that examines the packet. The IP layer does a few simple
|
|
checks such as if the destination IP address of the incoming packet
|
|
matches any of the local IP address and verifies the IP header
|
|
checksum. Since there are no IP options that are strictly required and
|
|
because they are very uncommon, any IP options in received packets are
|
|
dropped.
|
|
|
|
\subsubsection ipreass IP Fragment Reassembly
|
|
|
|
IP fragment reassembly is implemented using a separate buffer that
|
|
holds the packet to be reassembled. An incoming fragment is copied
|
|
into the right place in the buffer and a bit map is used to keep track
|
|
of which fragments have been received. Because the first byte of an IP
|
|
fragment is aligned on an 8-byte boundary, the bit map requires a
|
|
small amount of memory. When all fragments have been reassembled, the
|
|
resulting IP packet is passed to the transport layer. If all fragments
|
|
have not been received within a specified time frame, the packet is
|
|
dropped.
|
|
|
|
The current implementation only has a single buffer for holding
|
|
packets to be reassembled, and therefore does not support simultaneous
|
|
reassembly of more than one packet. Since fragmented packets are
|
|
uncommon, this ought to be a reasonable decision. Extending the
|
|
implementation to support multiple buffers would be straightforward,
|
|
however.
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|
|
|
\subsubsection ipbroadcast Broadcasts and Multicasts
|
|
|
|
IP has the ability to broadcast and multicast packets on the local
|
|
network. Such packets are addressed to special broadcast and multicast
|
|
addresses. Broadcast is used heavily in many UDP based protocols such
|
|
as the Microsoft Windows file-sharing SMB protocol. Multicast is
|
|
primarily used in protocols used for multimedia distribution such as
|
|
RTP. TCP is a point-to-point protocol and does not use broadcast or
|
|
multicast packets. uIP current supports broadcast packets as well as
|
|
sending multicast packets. Joining multicast groups (IGMP) and
|
|
receiving non-local multicast packets is not currently supported.
|
|
|
|
\subsection icmp ICMP --- Internet Control Message Protocol
|
|
|
|
The ICMP protocol is used for reporting soft error conditions and for
|
|
querying host parameters. Its main use is, however, the echo mechanism
|
|
which is used by the "ping" program.
|
|
|
|
The ICMP implementation in uIP is very simple as itis restricted to
|
|
only implement ICMP echo messages. Replies to echo messages are
|
|
constructed by simply swapping the source and destination IP addresses
|
|
of incoming echo requests and rewriting the ICMP header with the
|
|
Echo-Reply message type. The ICMP checksum is adjusted using standard
|
|
techniques (see RFC1624).
|
|
|
|
Since only the ICMP echo message is implemented, there is no support
|
|
for Path MTU discovery or ICMP redirect messages. Neither of these is
|
|
strictly required for interoperability; they are performance
|
|
enhancement mechanisms.
|
|
|
|
\subsection tcp TCP --- Transmission Control Protocol
|
|
|
|
The TCP implementation in uIP is driven by incoming packets and timer
|
|
events. Incoming packets are parsed by TCP and if the packet contains
|
|
data that is to be delivered to the application, the application is
|
|
invoked by the means of the application function call. If the incoming
|
|
packet acknowledges previously sent data, the connection state is
|
|
updated and the application is informed, allowing it to send out new
|
|
data.
|
|
|
|
\subsubsection listeb Listening Connections
|
|
|
|
TCP allows a connection to listen for incoming connection requests. In
|
|
uIP, a listening connection is identified by the 16-bit port number
|
|
and incoming connection requests are checked against the list of
|
|
listening connections. This list of listening connections is dynamic
|
|
and can be altered by the applications in the system.
|
|
|
|
\subsubsection slidingwindow Sliding Window
|
|
|
|
Most TCP implementations use a sliding window mechanism for sending
|
|
data. Multiple data segments are sent in succession without waiting
|
|
for an acknowledgment for each segment.
|
|
|
|
The sliding window algorithm uses a lot of 32-bit operations and
|
|
because 32-bit arithmetic is fairly expensive on most 8-bit CPUs, uIP
|
|
does not implement it. Also, uIP does not buffer sent packets and a
|
|
sliding window implementation that does not buffer sent packets will have
|
|
to be supported by a complex application layer. Instead, uIP allows
|
|
only a single TCP segment per connection to be unacknowledged at any
|
|
given time.
|
|
|
|
It is important to note that even though most TCP implementations use
|
|
the sliding window algorithm, it is not required by the TCP
|
|
specifications. Removing the sliding window mechanism does not affect
|
|
interoperability in any way.
|
|
|
|
\subsubsection rttest Round-Trip Time Estimation
|
|
|
|
TCP continuously estimates the current Round-Trip Time (RTT) of every
|
|
active connection in order to find a suitable value for the
|
|
retransmission time-out.
|
|
|
|
The RTT estimation in uIP is implemented using TCP's periodic
|
|
timer. Each time the periodic timer fires, it increments a counter for
|
|
each connection that has unacknowledged data in the network. When an
|
|
acknowledgment is received, the current value of the counter is used
|
|
as a sample of the RTT. The sample is used together with Van
|
|
Jacobson's standard TCP RTT estimation function to calculate an
|
|
estimate of the RTT. Karn's algorithm is used to ensure that
|
|
retransmissions do not skew the estimates.
|
|
|
|
\subsubsection rexmit Retransmissions
|
|
|
|
Retransmissions are driven by the periodic TCP timer. Every time the
|
|
periodic timer is invoked, the retransmission timer for each
|
|
connection is decremented. If the timer reaches zero, a retransmission
|
|
should be made.
|
|
|
|
As uIP does not keep track of packet contents after they have
|
|
been sent by the device driver, uIP requires that the
|
|
application takes an active part in performing the
|
|
retransmission. When uIP decides that a segment should be
|
|
retransmitted, it calls the application with a flag set indicating
|
|
that a retransmission is required. The application checks the
|
|
retransmission flag and produces the same data that was previously
|
|
sent. From the application's standpoint, performing a retransmission
|
|
is not different from how the data originally was sent. Therefore the
|
|
application can be written in such a way that the same code is used
|
|
both for sending data and retransmitting data. Also, it is important
|
|
to note that even though the actual retransmission operation is
|
|
carried out by the application, it is the responsibility of the stack
|
|
to know when the retransmission should be made. Thus the complexity of
|
|
the application does not necessarily increase because it takes an
|
|
active part in doing retransmissions.
|
|
|
|
\subsubsection flowcontrol Flow Control
|
|
|
|
The purpose of TCP's flow control mechanisms is to allow communication
|
|
between hosts with wildly varying memory dimensions. In each TCP
|
|
segment, the sender of the segment indicates its available buffer
|
|
space. A TCP sender must not send more data than the buffer space
|
|
indicated by the receiver.
|
|
|
|
In uIP, the application cannot send more data than the receiving host
|
|
can buffer. And application cannot send more data than the amount of
|
|
bytes it is allowed to send by the receiving host. If the remote host
|
|
cannot accept any data at all, the stack initiates the zero window
|
|
probing mechanism.
|
|
|
|
\subsubsection congestioncontrol Congestion Control
|
|
|
|
The congestion control mechanisms limit the number of simultaneous TCP
|
|
segments in the network. The algorithms used for congestion control
|
|
are designed to be simple to implement and require only a few lines of
|
|
code.
|
|
|
|
Since uIP only handles one in-flight TCP segment per connection,
|
|
the amount of simultaneous segments cannot be further limited, thus
|
|
the congestion control mechanisms are not needed.
|
|
|
|
\subsubsection urgdata Urgent Data
|
|
|
|
TCP's urgent data mechanism provides an application-to-application
|
|
notification mechanism, which can be used by an application to mark
|
|
parts of the data stream as being more urgent than the normal
|
|
stream. It is up to the receiving application to interpret the meaning
|
|
of the urgent data.
|
|
|
|
In many TCP implementations, including the BSD implementation, the
|
|
urgent data feature increases the complexity of the implementation
|
|
because it requires an asynchronous notification mechanism in an
|
|
otherwise synchronous API. As uIP already use an asynchronous event
|
|
based API, the implementation of the urgent data feature does not lead
|
|
to increased complexity.
|
|
|
|
\section performance Performance
|
|
|
|
In TCP/IP implementations for high-end systems, processing time is
|
|
dominated by the checksum calculation loop, the operation of copying
|
|
packet data and context switching. Operating systems for high-end
|
|
systems often have multiple protection domains for protecting kernel
|
|
data from user processes and user processes from each other. Because
|
|
the TCP/IP stack is run in the kernel, data has to be copied between
|
|
the kernel space and the address space of the user processes and a
|
|
context switch has to be performed once the data has been
|
|
copied. Performance can be enhanced by combining the copy operation
|
|
with the checksum calculation. Because high-end systems usually have
|
|
numerous active connections, packet demultiplexing is also an
|
|
expensive operation.
|
|
|
|
A small embedded device does not have the necessary processing power
|
|
to have multiple protection domains and the power to run a
|
|
multitasking operating system. Therefore there is no need to copy
|
|
data between the TCP/IP stack and the application program. With an
|
|
event based API there is no context switch between the TCP/IP stack
|
|
and the applications.
|
|
|
|
In such limited systems, the TCP/IP processing overhead is dominated
|
|
by the copying of packet data from the network device to host memory,
|
|
and checksum calculation. Apart from the checksum calculation and
|
|
copying, the TCP processing done for an incoming packet involves only
|
|
updating a few counters and flags before handing the data over to the
|
|
application. Thus an estimate of the CPU overhead of our TCP/IP
|
|
implementations can be obtained by calculating the amount of CPU
|
|
cycles needed for the checksum calculation and copying of a maximum
|
|
sized packet.
|
|
|
|
\subsection delack The Impact of Delayed Acknowledgments
|
|
|
|
Most TCP receivers implement the delayed acknowledgment algorithm for
|
|
reducing the number of pure acknowledgment packets sent. A TCP
|
|
receiver using this algorithm will only send acknowledgments for every
|
|
other received segment. If no segment is received within a specific
|
|
time-frame, an acknowledgment is sent. The time-frame can be as high
|
|
as 500 ms but typically is 200 ms.
|
|
|
|
A TCP sender such as uIP that only handles a single outstanding TCP
|
|
segment will interact poorly with the delayed acknowledgment
|
|
algorithm. Because the receiver only receives a single segment at a
|
|
time, it will wait as much as 500 ms before an acknowledgment is
|
|
sent. This means that the maximum possible throughput is severely
|
|
limited by the 500 ms idle time.
|
|
|
|
Thus the maximum throughput equation when sending data from uIP will
|
|
be $p = s / (t + t_d)$ where $s$ is the segment size and $t_d$ is the
|
|
delayed acknowledgment timeout, which typically is between 200 and
|
|
500 ms. With a segment size of 1000 bytes, a round-trip time of 40 ms
|
|
and a delayed acknowledgment timeout of 200 ms, the maximum
|
|
throughput will be 4166 bytes per second. With the delayed acknowledgment
|
|
algorithm disabled at the receiver, the maximum throughput would be
|
|
25000 bytes per second.
|
|
|
|
It should be noted, however, that since small systems running uIP are
|
|
not very likely to have large amounts of data to send, the delayed
|
|
acknowledgmen t throughput degradation of uIP need not be very
|
|
severe. Small amounts of data sent by such a system will not span more
|
|
than a single TCP segment, and would therefore not be affected by the
|
|
throughput degradation anyway.
|
|
|
|
The maximum throughput when uIP acts as a receiver is not affected by
|
|
the delayed acknowledgment throughput degradation.
|
|
|
|
\note The \ref uipsplit module implements a hack that overcomes the
|
|
problems with the delayed acknowledgment throughput degradation.
|
|
|
|
|
|
*/
|
|
|
|
|
|
/** @} */
|
|
/** @} */
|
|
|