nes-proj/os/net/ip/udp-socket.h
2017-09-01 15:29:00 +02:00

194 lines
8.4 KiB
C

/*
* Copyright (c) 2012-2014, Thingsquare, http://www.thingsquare.com/.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef UDP_SOCKET_H
#define UDP_SOCKET_H
#include "net/ip/uip.h"
struct udp_socket;
/**
* \brief A UDP socket callback function
* \param c A pointer to the struct udp_socket that received the data
* \param ptr An opaque pointer that was specified when the UDP socket was registered with udp_socket_register()
* \param source_addr The IP address from which the datagram was sent
* \param source_port The UDP port number, in host byte order, from which the datagram was sent
* \param dest_addr The IP address that this datagram was sent to
* \param dest_port The UDP port number, in host byte order, that the datagram was sent to
* \param data A pointer to the data contents of the UDP datagram
* \param datalen The length of the data being pointed to by the data pointer
*
* Each UDP socket has a callback function that is
* registered as part of the call to
* udp_socket_register(). The callback function gets
* called every time a UDP packet is received.
*/
typedef void (* udp_socket_input_callback_t)(struct udp_socket *c,
void *ptr,
const uip_ipaddr_t *source_addr,
uint16_t source_port,
const uip_ipaddr_t *dest_addr,
uint16_t dest_port,
const uint8_t *data,
uint16_t datalen);
struct udp_socket {
udp_socket_input_callback_t input_callback;
void *ptr;
struct process *p;
struct uip_udp_conn *udp_conn;
};
/**
* \brief Register a UDP socket
* \param c A pointer to the struct udp_socket that should be registered
* \param ptr An opaque pointer that will be passed to callbacks
* \param receive_callback A function pointer to the callback function that will be called when data arrives
* \retval -1 The registration failed
* \retval 1 The registration succeeded
*
* This function registers the UDP socket with the
* system. A UDP socket must be registered before any data
* can be sent or received over the socket.
*
* The caller must allocate memory for the struct
* udp_socket that is to be registered.
*
* A UDP socket can begin to receive data by calling
* udp_socket_bind().
*
*/
int udp_socket_register(struct udp_socket *c,
void *ptr,
udp_socket_input_callback_t receive_callback);
/**
* \brief Bind a UDP socket to a local port
* \param c A pointer to the struct udp_socket that should be bound to a local port
* \param local_port The UDP port number, in host byte order, to bind the UDP socket to
* \retval -1 Binding the UDP socket to the local port failed
* \retval 1 Binding the UDP socket to the local port succeeded
*
* This function binds the UDP socket to a local port so
* that it will begin to receive data that arrives on the
* specified port. A UDP socket will receive data
* addressed to the specified port number on any IP
* address of the host.
*
* A UDP socket that is bound to a local port will use
* this port number as a source port in outgoing UDP
* messages.
*
*/
int udp_socket_bind(struct udp_socket *c,
uint16_t local_port);
/**
* \brief Bind a UDP socket to a remote address and port
* \param c A pointer to the struct udp_socket that should be connected
* \param remote_addr The IP address of the remote host, or NULL if the UDP socket should only be connected to a specific port
* \param remote_port The UDP port number, in host byte order, to which the UDP socket should be connected
* \retval -1 Connecting the UDP socket failed
* \retval 1 Connecting the UDP socket succeeded
*
* This function connects the UDP socket to a specific
* remote port and optional remote IP address. When a UDP
* socket is connected to a remote port and address, it
* will only receive packets that are sent from the remote
* port and address. When sending data over a connected
* UDP socket, the data will be sent to the connected
* remote address.
*
* A UDP socket can be connected to a remote port, but not
* a remote IP address, by providing a NULL parameter as
* the remote_addr parameter. This lets the UDP socket
* receive data from any IP address on the specified port.
*
*/
int udp_socket_connect(struct udp_socket *c,
uip_ipaddr_t *remote_addr,
uint16_t remote_port);
/**
* \brief Send data on a UDP socket
* \param c A pointer to the struct udp_socket on which the data should be sent
* \param data A pointer to the data that should be sent
* \param datalen The length of the data to be sent
* \return The number of bytes sent, or -1 if an error occurred
*
* This function sends data over a UDP socket. The UDP
* socket must have been connected to a remote address and
* port with udp_socket_connect().
*
*/
int udp_socket_send(struct udp_socket *c,
const void *data, uint16_t datalen);
/**
* \brief Send data on a UDP socket to a specific address and port
* \param c A pointer to the struct udp_socket on which the data should be sent
* \param data A pointer to the data that should be sent
* \param datalen The length of the data to be sent
* \param addr The IP address to which the data should be sent
* \param port The UDP port number, in host byte order, to which the data should be sent
* \return The number of bytes sent, or -1 if an error occurred
*
* This function sends data over a UDP socket to a
* specific address and port.
*
* The UDP socket does not have to be connected to use
* this function.
*
*/
int udp_socket_sendto(struct udp_socket *c,
const void *data, uint16_t datalen,
const uip_ipaddr_t *addr, uint16_t port);
/**
* \brief Close a UDP socket
* \param c A pointer to the struct udp_socket to be closed
* \retval -1 If closing the UDP socket failed
* \retval 1 If closing the UDP socket succeeded
*
* This function closes a UDP socket that has previously
* been registered with udp_socket_register(). All
* registered UDP sockets must be closed before exiting
* the process that registered them, or undefined behavior
* may occur.
*
*/
int udp_socket_close(struct udp_socket *c);
#endif /* UDP_SOCKET_H */