nes-proj/cpu/native
2007-04-08 20:06:56 +00:00
..
net Fixed stupid bug. I have no idea how I didn't run into this one for months ! The development platforms have 400-600 bytes buffer size. So every incoming 1500 packet overwrote ~ 1000 bytes of uIP variables. And this happens very easily as every packet coming in for the Windows IP stack is seen by uIP as well (and discarded because of the wrong IP address). 2007-04-08 20:06:56 +00:00
Makefile.native CPU agnostic implementation of the platform specific part of the multi-threading library. Uses fibers on Windows and the ucontext functions on other platforms. 2007-04-03 00:40:51 +00:00
mtarch.c Ooops, that was one level of indirection to much. 2007-04-03 18:37:15 +00:00
mtarch.h CPU agnostic implementation of the platform specific part of the multi-threading library. Uses fibers on Windows and the ucontext functions on other platforms. 2007-04-03 00:40:51 +00:00
rtimer-arch.c Added #include that #defines NULL 2007-03-31 11:19:08 +00:00
rtimer-arch.h Preliminary implementation of the rtimer architecture functions for the native CPU 2007-03-28 20:09:09 +00:00