nes-proj/core/net
2010-10-28 15:42:56 +00:00
..
mac Always restore the queuebuf to the packetbuf before calling the upper layers. Reduce the waiting time between successive MAC layer retransmissions. 2010-10-24 21:07:00 +00:00
rime Rewrote proactive link estimator to be invoked randomly instead of triggered by an empty queue; this makes network bootups because nodes are not synchronized 2010-10-28 15:36:02 +00:00
rpl Update annotation when removing preferred parent. 2010-10-27 12:27:57 +00:00
dhcpc.c A simple but substantial change: uIP used the htons()/HTONS() macro 2010-10-19 18:29:03 +00:00
dhcpc.h
hc.c A simple but substantial change: uIP used the htons()/HTONS() macro 2010-10-19 18:29:03 +00:00
hc.h fixed documentation typos. 2009-03-17 20:28:44 +00:00
neighbor-attr.c Refactored the code, removed void pointer arithmetic, and fixed invalid list removal after freeing of memb object. 2010-06-11 12:32:48 +00:00
neighbor-attr.h Enabled external neighbor removal 2010-03-17 15:00:52 +00:00
neighbor-info.c improved ETX calculation 2010-10-28 08:54:54 +00:00
neighbor-info.h Export fix-point representation of the ETX. Make RPL temporarily use the same representation as before. 2010-10-22 13:50:13 +00:00
netstack.c Common initialization code for the netstack 2010-02-18 23:15:26 +00:00
netstack.h Moved the definition of the channel check rate used by the radio duty 2010-10-03 20:37:32 +00:00
packetbuf.c Moved the modules packetbuf, queuebuf, and packetqueue from net/rime to net/, since they are not Rime-specific 2010-06-14 19:19:16 +00:00
packetbuf.h Moved the modules packetbuf, queuebuf, and packetqueue from net/rime to net/, since they are not Rime-specific 2010-06-14 19:19:16 +00:00
packetqueue.c Moved the modules packetbuf, queuebuf, and packetqueue from net/rime to net/, since they are not Rime-specific 2010-06-14 19:19:16 +00:00
packetqueue.h Moved the modules packetbuf, queuebuf, and packetqueue from net/rime to net/, since they are not Rime-specific 2010-06-14 19:19:16 +00:00
psock.c removed unused (and slightly problematic) code 2010-06-15 14:19:22 +00:00
psock.h removed unused (and slightly problematic) code 2010-06-15 14:19:22 +00:00
queuebuf.c Fixed build for platforms which use the default value for QUEUEBUF_NUM. 2010-10-12 19:51:28 +00:00
queuebuf.h Fixed build for platforms which use the default value for QUEUEBUF_NUM. 2010-10-12 19:51:28 +00:00
rawpacket-udp.c A simple but substantial change: uIP used the htons()/HTONS() macro 2010-10-19 18:29:03 +00:00
rawpacket-udp.h
rawpacket.h
resolv.c A simple but substantial change: uIP used the htons()/HTONS() macro 2010-10-19 18:29:03 +00:00
resolv.h Updated API for uiplib and resolv to use uip_ipaddr_t instead of uint16_t for compability with IPv6 2010-05-31 15:22:08 +00:00
rime.h Moved the modules packetbuf, queuebuf, and packetqueue from net/rime to net/, since they are not Rime-specific 2010-06-14 19:19:16 +00:00
sicslowpan.c made number of transmissions configurable 2010-10-26 13:25:32 +00:00
sicslowpan.h added support for all UDP port compressions in hc06 2010-03-26 10:28:51 +00:00
slipdev.c
slipdev.h fixed documentation typos. 2009-03-17 20:28:44 +00:00
tcpdump.c A simple but substantial change: uIP used the htons()/HTONS() macro 2010-10-19 18:29:03 +00:00
tcpdump.h
tcpip.c Small style fixes 2010-10-24 21:05:42 +00:00
tcpip.h A simple but substantial change: uIP used the htons()/HTONS() macro 2010-10-19 18:29:03 +00:00
uaodv-def.h
uaodv-rt.c A simple but substantial change: uIP used the htons()/HTONS() macro 2010-10-19 18:29:03 +00:00
uaodv-rt.h
uaodv.c A simple but substantial change: uIP used the htons()/HTONS() macro 2010-10-19 18:29:03 +00:00
uaodv.h
uip6.c A simple but substantial change: uIP used the htons()/HTONS() macro 2010-10-19 18:29:03 +00:00
uip_arch.h
uip_arp.c ARP fix for multicast transmissions. (Patch by Robert Quattlebaum.) 2010-10-24 22:29:39 +00:00
uip_arp.h
uip-debug.c added uip-debug utilities 2010-04-30 13:20:57 +00:00
uip-debug.h added uip-debug utilities 2010-04-30 13:20:57 +00:00
uip-ds6.c When IPv6 ND kicks in, the packet that caused the ND can either be dropped or saved in a buffer to be send when the NS reply returns. This commit reimplements the buffer management to avoid having one buffer per neighbor, but instead use a buffer pool from which buffers can be allocated for different neighbors. 2010-10-28 15:42:56 +00:00
uip-ds6.h When IPv6 ND kicks in, the packet that caused the ND can either be dropped or saved in a buffer to be send when the NS reply returns. This commit reimplements the buffer management to avoid having one buffer per neighbor, but instead use a buffer pool from which buffers can be allocated for different neighbors. 2010-10-28 15:42:56 +00:00
uip-fw-drv.c
uip-fw-drv.h
uip-fw.c A simple but substantial change: uIP used the htons()/HTONS() macro 2010-10-19 18:29:03 +00:00
uip-fw.h fixed documentation typos. 2009-03-15 20:29:04 +00:00
uip-icmp6.c A simple but substantial change: uIP used the htons()/HTONS() macro 2010-10-19 18:29:03 +00:00
uip-icmp6.h added icmp_send function and moved rpl input function signature 2010-04-30 13:22:21 +00:00
uip-nd6.c When IPv6 ND kicks in, the packet that caused the ND can either be dropped or saved in a buffer to be send when the NS reply returns. This commit reimplements the buffer management to avoid having one buffer per neighbor, but instead use a buffer pool from which buffers can be allocated for different neighbors. 2010-10-28 15:42:56 +00:00
uip-nd6.h removed nd llao option struct since not naturally aligned - replaced struct fields access with array based access 2010-05-19 12:21:45 +00:00
uip-neighbor.c
uip-neighbor.h
uip-over-mesh.c bugfix: refresh correct source route 2010-03-31 09:38:42 +00:00
uip-over-mesh.h
uip-packetqueue.c When IPv6 ND kicks in, the packet that caused the ND can either be dropped or saved in a buffer to be send when the NS reply returns. This commit reimplements the buffer management to avoid having one buffer per neighbor, but instead use a buffer pool from which buffers can be allocated for different neighbors. 2010-10-28 15:42:56 +00:00
uip-packetqueue.h When IPv6 ND kicks in, the packet that caused the ND can either be dropped or saved in a buffer to be send when the NS reply returns. This commit reimplements the buffer management to avoid having one buffer per neighbor, but instead use a buffer pool from which buffers can be allocated for different neighbors. 2010-10-28 15:42:56 +00:00
uip-split.c Bugfix: split full size TCP segments if they match the MSS definition, not only the buffer size definition 2010-01-25 13:53:15 +00:00
uip-split.h
uip-udp-packet.c Added function for sending an UDP packet to a specified IP address and port number over an existing UDP connection 2009-10-18 22:02:01 +00:00
uip-udp-packet.h Added function for sending an UDP packet to a specified IP address and port number over an existing UDP connection 2009-10-18 22:02:01 +00:00
uip.c A simple but substantial change: uIP used the htons()/HTONS() macro 2010-10-19 18:29:03 +00:00
uip.h A simple but substantial change: uIP used the htons()/HTONS() macro 2010-10-19 18:29:03 +00:00
uiplib.c Updated API for uiplib and resolv to use uip_ipaddr_t instead of uint16_t for compability with IPv6 2010-05-31 15:22:08 +00:00
uiplib.h Updated API for uiplib and resolv to use uip_ipaddr_t instead of uint16_t for compability with IPv6 2010-05-31 15:22:08 +00:00
uipopt.h UDP checksum is mandatory with IPv6. (Patch by Robert Quattlebaum.) 2010-10-24 22:28:43 +00:00