refactoring: wip: move code segments

This commit is contained in:
giomba 2021-11-07 18:14:59 +01:00
parent 51477cff9d
commit 85ac2cf971
13 changed files with 101 additions and 85 deletions

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@ -1,7 +1,7 @@
.POSIX:
ASM=$(wildcard src/*.asm)
RES=res.bin/amour.sid res.bin/levels.bin res.bin/unlzg.bin
RES=res.bin/amour2.sid res.bin/levels.bin res.bin/unlzg.bin
.PHONY: debug env clean all
@ -43,8 +43,8 @@ env:
bin/explodefont: util/explodefont.cpp
g++ -o bin/explodefont util/explodefont.cpp
res.bin/amour.sid:
cp res.org/amour.sid res.bin/amour.sid
res.bin/amour2.sid:
cp res.org/amour2.sid res.bin/amour2.sid
res.bin/levels.bin: bin/level res.org/levels.txt
bin/level < res.org/levels.txt > res.bin/levels.bin

Binary file not shown.

BIN
res.org/amour2.sid Normal file

Binary file not shown.

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@ -2,11 +2,10 @@
SEG.U zeropageSegment
org $02
INCLUDE "zeropage.asm"
SEG cartridgeSegment
SEG loaderSegment
org $8000
SEG loaderSegment
cartridge SUBROUTINE
WORD .coldstart
WORD .warmstart
@ -55,4 +54,3 @@ cartridge SUBROUTINE
; force filler for the *PROM
. = $9fff
BYTE #$ff

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@ -2,6 +2,7 @@
LASTINIT SET .
#endif
SEG programSegment
statusPlay: ; do Game
; Check counter
ldx irqn

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@ -2,6 +2,12 @@
LASTINIT SET .
#endif
SEG zeropageSegment
; Generic src/dst copy pointers
srcPointer DS 2
dstPointer DS 2
SEG programSegment
introreset SUBROUTINE
jsr multicolorOff
@ -425,7 +431,7 @@ statusMenuReset SUBROUTINE
; Print Game Title: big "SNAKE"
; color first
MEMSET #$d800, #$02, #200
MEMSET #$d800, #$02, #150
; actual "text"
lda #$00
sta dstPointer
@ -514,6 +520,11 @@ SnakeText:
HEX 80 80 80 80 80 80 80 80 80 80 80 a0 80 a0 80 80 a0 80 a0 80 80 a0 80 a0 a0 f7 80 a0 80 80 80 80 80 80 80 80 80 80 80 80
HEX 80 80 80 80 80 80 80 80 f6 a0 a0 f9 80 f8 80 80 f8 80 f9 80 80 f8 80 a0 f8 f9 80 f8 a0 a0 f7 80 80 80 80 80 80 80 80 80
;ParabolicSpaceChars:
; HEX 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 01 00 00 00 00 00 01 00 00 00 00 00 01 00 00 00 00 01 00 00 00 00 01 00 00 00 00 00 01 00 00 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
;ParabolicSpaceScroll:
; HEX 00 01 01 01 01 01 01 01 02 02 02 03 03 04 04 05 06 06 07 00 00 01 02 03 04 05 06 07 00 01 02 04 05 06 00 01 02 04 05 07 00 02 04 05 07 00 01 03 04 06 00 01 03 04 06 07 00 02 03 04 06 07 00 01 02 03 04 05 06 07 00 01 02 02 03 04 04 05 05 06 06 06 07 06 07 07 07 07 07 07 07
setupXScrollInterrupt SUBROUTINE
ldx #<XScrollInterruptH
ldy #>XScrollInterruptH

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@ -2,6 +2,12 @@
LASTINIT SET .
#endif
SEG zeropageSegment
; Pointer to video memory used in the level loading routine
levelVideoPointer WORD
levelColorPointer WORD
SEG programSegment
; load new level on the screen
statusLevelTitle SUBROUTINE
jsr multicolorOff

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@ -1,10 +1,9 @@
processor 6502
SEG.U
SEG.U zeropageSegment
org $02
INCLUDE "zeropage.asm"
SEG autostart
SEG loaderSegment
org $801
autostartRoutine SUBROUTINE
; this is at $801
@ -50,6 +49,7 @@ autostartRoutine SUBROUTINE
; DATA
; -------------------------------------
SEG loaderSegment
packFileName:
BYTE "PACKLZ"
packFileNameEnd:

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@ -1,44 +1,48 @@
inflate SUBROUTINE
.inEnd EQU 2
.offset EQU 4
.length EQU 6
.symbol EQU 25
.marker1 EQU 30
.marker2 EQU 31
.marker3 EQU 32
.marker4 EQU 33
.copy EQU 34
SEG zeropageSegment
srcPointer WORD
dstPointer WORD
inEnd WORD
offset WORD
length BYTE
symbol BYTE
marker1 BYTE
marker2 BYTE
marker3 BYTE
marker4 BYTE
copy WORD
SEG loaderSegment
inflate SUBROUTINE
clc
ldy #10
lda (srcPointer),y
adc srcPointer
sta .inEnd
sta inEnd
dey
lda (srcPointer),y
adc srcPointer + 1
sta .inEnd + 1
sta inEnd + 1
clc
lda .inEnd
lda inEnd
adc #16
sta .inEnd
lda .inEnd + 1
sta inEnd
lda inEnd + 1
adc #0
sta .inEnd + 1
sta inEnd + 1
; Get the marker symbols
ldy #16
lda (srcPointer),y
sta .marker1
sta marker1
iny
lda (srcPointer),y
sta .marker2
sta marker2
iny
lda (srcPointer),y
sta .marker3
sta marker3
iny
lda (srcPointer),y
sta .marker4
sta marker4
; Skip header + marker symbols (16 + 4 bytes)
clc
@ -53,30 +57,30 @@ inflate SUBROUTINE
ldy #0 ; Make sure that Y is zero
.mainloop:
lda srcPointer ; done?
cmp .inEnd
cmp inEnd
bne .notdone
lda srcPointer + 1
cmp .inEnd + 1
cmp inEnd + 1
bne .notdone
rts
.notdone:
lda (srcPointer),y ; A = symbol
sta .symbol
sta symbol
sta $d020
inc srcPointer
bne .noinc1
inc srcPointer + 1
.noinc1:
cmp .marker1 ; Marker1?
cmp marker1 ; Marker1?
beq .domarker1
cmp .marker2 ; Marker2?
cmp marker2 ; Marker2?
beq .domarker2
cmp .marker3 ; Marker3?
cmp marker3 ; Marker3?
beq .domarker3
cmp .marker4 ; Marker4?
cmp marker4 ; Marker4?
beq .domarker4
.literal:
lda .symbol
lda symbol
sta (dstPointer),y ; Plain copy
inc dstPointer
bne .mainloop
@ -101,15 +105,15 @@ inflate SUBROUTINE
lsr
lsr
lsr
sta .offset
inc .offset
sta offset
inc offset
lda #0
sta .offset + 1 ; offset = (b >> 5) + 1
sta offset + 1 ; offset = (b >> 5) + 1
txa
and #$1f
tax
lda .LZG_LENGTH_DECODE_LUT,x
sta .length ; length = .LZG_LENGTH_DECODE_LUT[b & 0x1f]
sta length ; length = .LZG_LENGTH_DECODE_LUT[b & 0x1f]
jmp .docopy
; marker3 - "Short copy"
@ -130,13 +134,13 @@ inflate SUBROUTINE
lsr
clc
adc #3
sta .length ; length = (b >> 6) + 3
sta length ; length = (b >> 6) + 3
txa
and #$3f
adc #8
sta .offset
sta offset
lda #0
sta .offset + 1 ; offset = (b & 0x3f) + 8
sta offset + 1 ; offset = (b & 0x3f) + 8
beq .docopy
; marker2 - "Medium copy"
@ -154,7 +158,7 @@ inflate SUBROUTINE
lsr
lsr
lsr
sta .offset + 1
sta offset + 1
lda (srcPointer),y
inc srcPointer
bne .noinc6
@ -162,15 +166,15 @@ inflate SUBROUTINE
.noinc6:
clc
adc #8
sta .offset
sta offset
bcc .noinc7
inc .offset + 1 ; offset = (((b & 0xe0) << 3) | b2) + 8
inc offset + 1 ; offset = (((b & 0xe0) << 3) | b2) + 8
.noinc7:
txa
and #$1f
tax
lda .LZG_LENGTH_DECODE_LUT,x
sta .length ; length = .LZG_LENGTH_DECODE_LUT[b & 0x1f]
sta length ; length = .LZG_LENGTH_DECODE_LUT[b & 0x1f]
bne .docopy
.literal2:
@ -188,13 +192,13 @@ inflate SUBROUTINE
and #$1f
tax
lda .LZG_LENGTH_DECODE_LUT,x
sta .length ; length = .LZG_LENGTH_DECODE_LUT[b & 0x1f]
sta length ; length = .LZG_LENGTH_DECODE_LUT[b & 0x1f]
lda (srcPointer),y
inc srcPointer
bne .noinc9
inc srcPointer + 1
.noinc9:
sta .offset + 1
sta offset + 1
lda (srcPointer),y
inc srcPointer
bne .noinc10
@ -202,31 +206,31 @@ inflate SUBROUTINE
.noinc10:
clc
adc #$08
sta .offset
lda .offset + 1
sta offset
lda offset + 1
adc #$08
sta .offset + 1 ; offset = ((b2 << 8) | (*src++)) + 2056
sta offset + 1 ; offset = ((b2 << 8) | (*src++)) + 2056
; Copy corresponding data from history window
.docopy:
sec
lda dstPointer
sbc .offset
sta .copy
sbc offset
sta copy
lda dstPointer + 1
sbc .offset + 1
sta .copy + 1
sbc offset + 1
sta copy + 1
.loop1:
lda (.copy),y
lda (copy),y
sta (dstPointer),y
iny
cpy .length
cpy length
bne .loop1
ldy #0 ; Make sure that Y is zero
clc
lda dstPointer
adc .length
adc length
sta dstPointer
bcc .noinc11
inc dstPointer + 1

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@ -1,8 +1,6 @@
SEG zeropageSegment
ptrDstStart:
WORD
ptrDstEnd:
WORD
ptrDstStart WORD
ptrDstEnd WORD
MACRO MEMSET
SEG programSegment

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@ -13,7 +13,6 @@
; ----------------------------------------------------------------------
SEG.U zeropageSegment
org $02
INCLUDE "zeropage.asm"
#if VERBOSE = 1
; Locations $90-$FF in zeropage are used by kernal
@ -74,8 +73,11 @@ sidtune:
listX DS 256
listY DS 256
; Includes
INCLUDE "zeropage.asm"
;
; coded 2017, 2018, 2019, 2020
; coded 2017, 2018, 2019, 2020, 2021
; by giomba -- giomba at glgprograms.it
; this software is free software and is distributed
; under the terms of GNU GPL v3 license

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@ -4,7 +4,12 @@ LASTINIT SET .
; Subroutines
; ----------------------------------------------------------------------
SEG zeropageSegment
; Where is the snake head in video memory? Do math to calculate address
; using pointer at tileMem
tileMem WORD
SEG programSegment
; Clear screen -- easy
clearScreen SUBROUTINE
ldx #$ff
@ -91,6 +96,13 @@ printByte SUBROUTINE
rts
SEG zeropageSegment
; Pointer to string
srcStringPointer WORD
; Pointer to screen position where to print intro string
dstScreenPointer DS 2
SEG programSegment
printString SUBROUTINE
; Print string
; Input parameters:

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@ -1,31 +1,15 @@
; Zero page utility pointers
; ----------------------------------------------------------------------
; Where is the snake head in video memory? Do math to calculate address
; using pointer at tileMem,tileMem+1
tileMem DS 2
; Pointer to string
srcStringPointer DS 2
; Pointer to screen position where to print intro string
dstScreenPointer DS 2
SEG zeropageSegment
; Pointer to level struct
levelPointer DS 2
; Pointer to video memory used in the level loading routine
levelVideoPointer DS 2
levelColorPointer DS 2
; Pointer for Pointer in the NextPointer routine
nextPointerPointer DS 2
; Pointer to string for strlen routine
strlenString DS 2
; Generic src/dst copy pointers
srcPointer DS 2
dstPointer DS 2
; Interrupt counter
counter DS 2