Commit Graph

4 Commits

Author SHA1 Message Date
giomba 22a5feb2a1 level loading colors with memory saving
loading colors was done in a dummy way by reading color of each tile
from the RLE array; but actually a tile always have the same color, then
this info is redundant; anyhow the character set had to be reshaped
properly in order to make easy infer the tile color from the tile value
2020-04-06 22:53:28 +02:00
giomba fcdea3cc08 charset organization improved + doc 2020-04-06 18:44:54 +02:00
giomba c33178ceac some better colors 2020-04-06 16:22:48 +02:00
giomba 5fb94c3162 level layout is unpacked on screen correctly 2020-04-02 16:17:48 +02:00