Commit Graph

7 Commits

Author SHA1 Message Date
giomba 86ec781787 levels rotation (first -> second -> ... -> last -> first -> ...) 2020-04-08 11:36:18 +02:00
giomba 4498d045de level change + score management 2020-04-08 10:54:54 +02:00
giomba cd1820d834 level introduction screen 2020-04-08 09:15:25 +02:00
giomba 22a5feb2a1 level loading colors with memory saving
loading colors was done in a dummy way by reading color of each tile
from the RLE array; but actually a tile always have the same color, then
this info is redundant; anyhow the character set had to be reshaped
properly in order to make easy infer the tile color from the tile value
2020-04-06 22:53:28 +02:00
giomba fcdea3cc08 charset organization improved + doc 2020-04-06 18:44:54 +02:00
giomba c33178ceac some better colors 2020-04-06 16:22:48 +02:00
giomba 5fb94c3162 level layout is unpacked on screen correctly 2020-04-02 16:17:48 +02:00