giomba
db8707bebf
refactoring: reorganize syntax sugar for segments handling
2021-11-07 20:37:44 +01:00
giomba
85ac2cf971
refactoring: wip: move code segments
2021-11-07 20:37:44 +01:00
giomba
d61a7bf284
dual version: prg + cartridge (8k)
2020-09-15 15:10:09 +02:00
giomba
e67a84d669
small fix
2020-04-23 12:29:43 +02:00
giomba
e548f48e72
added cute screenshot
2020-04-23 12:26:19 +02:00
giomba
72d5e6b33e
to pass the level, you have to get at least 0x40 (64) points
2020-04-23 12:10:08 +02:00
giomba
4498d045de
level change + score management
2020-04-08 10:54:54 +02:00
giomba
22a5feb2a1
level loading colors with memory saving
...
loading colors was done in a dummy way by reading color of each tile
from the RLE array; but actually a tile always have the same color, then
this info is redundant; anyhow the character set had to be reshaped
properly in order to make easy infer the tile color from the tile value
2020-04-06 22:53:28 +02:00
giomba
fcdea3cc08
charset organization improved + doc
2020-04-06 18:44:54 +02:00
giomba
5fb94c3162
level layout is unpacked on screen correctly
2020-04-02 16:17:48 +02:00
giomba
f628645740
first level draft - level txt parser
2020-04-02 01:13:10 +02:00
giomba
70b2b7ad47
repository organization fix
2020-04-01 21:11:08 +02:00