A snake game clone for Commodore home computers
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giomba 207cbfd3cf That old X,Y coordinates generation using that ugly way was a real sh*t.
Now it is ways better (it simply does `random number` modulo `screen rows`
- or columns, depends).

There also was an error in comparing snakeX,Y with new piece of food's X,Y
Now really fixed (I hope, at least, since the bug is terribly difficult to
reproduce)

Also improved printing routine: now it can print general hexadecimal numbers,
and can locate them everywhere across first line (and beyond also, since it
is not checked, but if you do, you are a moron). Simply put byte to be print
in accumulator, column in Y index, and then jsr.
2017-12-22 16:21:19 +01:00
.gitignore First commit 2017-12-21 15:14:42 +01:00
BUGS Probably fixed rare bug: 2017-12-22 12:30:42 +01:00
Makefile First commit 2017-12-21 15:14:42 +01:00
snake.asm That old X,Y coordinates generation using that ugly way was a real sh*t. 2017-12-22 16:21:19 +01:00
snake.sid First commit 2017-12-21 15:14:42 +01:00