snake6502/util
giomba 22a5feb2a1 level loading colors with memory saving
loading colors was done in a dummy way by reading color of each tile
from the RLE array; but actually a tile always have the same color, then
this info is redundant; anyhow the character set had to be reshaped
properly in order to make easy infer the tile color from the tile value
2020-04-06 22:53:28 +02:00
..
explodefont.cpp repository organization fix 2020-04-01 21:11:08 +02:00
rlevel.cpp level loading colors with memory saving 2020-04-06 22:53:28 +02:00
tggs.font repository organization fix 2020-04-01 21:11:08 +02:00