giomba
22a5feb2a1
loading colors was done in a dummy way by reading color of each tile from the RLE array; but actually a tile always have the same color, then this info is redundant; anyhow the character set had to be reshaped properly in order to make easy infer the tile color from the tile value |
||
---|---|---|
.. | ||
explodefont.cpp | ||
rlevel.cpp | ||
tggs.font |