snake6502/src/gameover.asm

25 lines
445 B
NASM

; Game is over
; ----------------------------------------------------------------------
gameover:
lda #<gameoverString
sta printIntroString
lda #>gameoverString
sta printIntroString + 1
lda #$00
sta introScreenStart
lda #$04
sta introScreenStart + 1
jsr printIntro
; Set gameover and outro status
lda #$ff
sta delay
lda #ST_END
sta delayStatus
lda #ST_DELAY
sta status
rts