A snake game clone for Commodore home computers
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Makefile final restyling of the custom charset 2020-04-06 22:00:15 +02:00
README.md charset organization improved + doc 2020-04-06 18:44:54 +02:00

snake6502

snake6502 is a snake-like game clone for Commodore home computers, written for fun because «I always wanted to code something for a computer of my retrocomputers collection actually, this is the main reason I collect them: to write programs».

Compile

You need the dasm macro assembler, then:

$ make

You can also make it output useful extra info with:

$ make debug

Developer docs

Memory map

Address PRG Description
$0000 - $0001 no hardware
$0002 - $00FF no zero page pointers
$0100 - $07FF no free ram
$0800 - $0FFF yes initialized data segment (incl. const) + BASIC autostart
$1000 - $1FFF yes SID tune
$2000 - $27FF yes custom char
$2800 - $xxxx yes program logic (only needed part used)
$xxxx - $CCFF no free ram
$CD00 - $CDFF no data segment (not-initialized vars)
$CE00 - $CEFF no list X
$CF00 - $CFFF no list Y
$D000 - $DFFF no I/O
$E000 - $FFFF no Kernal

Custom charset

Index Description
$00 - $1F A-Z (space first)
$20 - $3F A-Z, reversed (space first)
$40 - $4F hex digits
$50 - $5F hex digits, reversed
$60 - game tiles