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frame.cpp
176
frame.cpp
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* @file frame.cpp
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* @author giomba@glgprograms.it
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* @brief Transform a black and white PNM image into the assembly code for the video generator.
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*
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*
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* Takes a black/white (1bpp) PNM ASCII-armored image as input,
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* and produces the frame.S assembly code to draw it
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* as an analog video signal for this project's kernel.
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*
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*
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* @copyright Copyright retrofficina.glgprograms.it (c) 2021-2022
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*
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*
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*/
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#include <iostream>
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#include <fstream>
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#include <sstream>
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#include <cstring>
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#include <spdlog/spdlog.h>
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enum ExitStatus {
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enum ExitStatus
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{
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BAD_ARGUMENT = 1,
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FILE_NOT_OPEN = 2,
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FILE_BAD_FORMAT = 3
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};
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int main(int argc, char** argv) {
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if (argc < 2) {
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std::cerr << "Usage: " << argv[0] << " <FILE>" << std::endl;
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int main(int argc, char **argv)
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{
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// enable debug messages
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spdlog::set_level(spdlog::level::debug);
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// arguments parsing and sanity check
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if (argc < 2)
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{
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spdlog::error("Usage: {} <FILE> ...", argv[0]);
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return BAD_ARGUMENT;
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}
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const int images = argc - 1;
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std::stringstream jump_table;
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std::stringstream asm_code;
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// Output assembly file content.
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// Content is buffered into these stringstreams,
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// and then dumped to a file on disk.
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// Code is organized into two parts.
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std::stringstream jump_table; // Assembly jump table for images.
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// Each image is described by a jump table with 256 entries.
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// Each entry is a jump to the code to produce a particular line on the screen.
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std::stringstream asm_code; // Assembly code to describe lines.
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// Each line is a sequence of a set and/or clear bit,
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// conveniently timed to mangle the video signal at the right moment.
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// Output file.
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std::fstream outfile;
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outfile.open("frame.S", std::ios::out);
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if (! outfile) {
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if (!outfile)
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return FILE_NOT_OPEN;
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}
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// include headers
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jump_table << "#include \"macro.h\"" << std::endl;
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jump_table << "#include <avr/io.h>" << std::endl;
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char** image = new char*[images];
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// Pointer to images
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char **image = new char *[images];
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for (int current_image = 0; current_image < images; ++current_image) {
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// Parse images and convert in assembly code
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for (int current_image = 0; current_image < images; ++current_image)
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{
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std::fstream infile;
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infile.open(argv[1 + current_image], std::ios::in);
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if (! infile) {
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if (!infile)
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return FILE_NOT_OPEN;
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}
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int width, height;
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std::string format;
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char c;
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unsigned int width, height; // width and height of image
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std::string format; // image format
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char c; // current pixel
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getline(infile, format);
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std::cout << format << std::endl;
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if (format != "P1") {
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spdlog::debug("format: {}", format);
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if (format != "P1")
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return FILE_BAD_FORMAT;
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}
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// skip one line TODO
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// skip commented line / TODO in a proper way
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getline(infile, format);
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std::cout << format << std::endl;
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spdlog::debug("comment: {}", format);
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// read width and height
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infile >> width >> height;
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std::cout << width << " x " << height << std::endl;
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spdlog::debug("width x height = {} x {}", width, height);
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// read full image from disk into memory
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// in an organized row by column array
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image[current_image] = new char[height * width];
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for (int y = 0; y < height; ) {
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for (int x = 0; x < width; ) {
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for (int y = 0; y < height;)
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{
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for (int x = 0; x < width;)
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{
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c = infile.get();
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if (! infile.good())
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// file is truncated
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if (!infile.good())
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return FILE_BAD_FORMAT;
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if (c == '0' || c == '1') {
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// if current character represents a pixel, add to array...
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if (c == '0' || c == '1')
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{
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image[current_image][y * width + x] = c;
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x++;
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} else {
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continue;
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}
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else // ... else ignore current char
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continue;
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}
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y++;
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}
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infile.close();
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// add new jump table for current image
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jump_table << ".global line_jump_table_" << current_image << std::endl;
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jump_table << "line_jump_table_" << current_image << ":" << std::endl;
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for (int y = 0; y < height; ++y) {
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// Inspect each line one by one
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for (int y = 0; y < height; ++y)
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{
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int diff = 1;
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for (int other_image = 0; other_image <= current_image; ++other_image) {
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for (int other_y = 0; other_y < height && other_y < y; ++other_y) {
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// Check if one of the previously inspected images has an identical line.
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// If it has an identical line, just add it in the current image jump table,
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// instead of generating again an identical assembly code.
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// This allows us to save a lot of program memory space.
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// Note: previous lines of current image are good candidates to check too!
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for (int other_image = 0; other_image <= current_image; ++other_image)
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{
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for (int other_y = 0; other_y < height && other_y < y; ++other_y)
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{
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diff = memcmp(&(image[current_image][y * width + 0]), &(image[other_image][other_y * width + 0]), width);
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if (diff == 0) {
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if (diff == 0)
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{
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jump_table << '\t' << "jmp line_" << other_image << "_" << other_y << std::endl;
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goto nested_loop_end;
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}
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}
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}
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nested_loop_end:
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nested_loop_end:
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// Current line has already been found to be identical
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// to one of the previous ones: then skip to next one.
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if (diff == 0)
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continue;
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// Add jump in the current image table.
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jump_table << '\t' << "jmp line_" << current_image << "_" << y << std::endl;
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// Add line description.
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asm_code << "line_" << current_image << "_" << y << ":" << std::endl;
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// Line description is a sequence of assembly code conveniently built
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// in order to set/clear an output port bit at the right moment,
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// and mangle the video signal in order to display the desired image.
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// Code simulates an RLE scheme, exploting small conveniently timed loops,
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// in order to save program space.
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int count = 0;
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char last = image[current_image][y * width + 0];
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for (int x = 0; x < width; ++x) {
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for (int x = 0; x < width; ++x)
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{
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char current = image[current_image][y * width + x];
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std::cout << "current " << current << " last " << last << std::endl;
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if (current == last) {
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// If current pixel is the same as previous one,
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// then just count++
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if (current == last)
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++count;
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} else {
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std::cout << "detected change" << std::endl;
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if (last == '0') {
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std::cout << "clear" << std::endl;
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asm_code << '\t' << "cbi IO(PORTB), 4" << std::endl;
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} else if (last == '1') {
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std::cout << "set" << std::endl;
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asm_code << '\t' << "sbi IO(PORTB), 4" << std::endl;
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else // current pixel is different from previous one
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{
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// Each pixel is 4 clock cycles long,
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// because It Just Works out perfectly with the instruction set.
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// Two clock cycles are spent to set/clear the output port.
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if (last == '0')
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{
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asm_code << '\t' << "cbi IO(PORTB), 4" << std::endl; // +2
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}
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else if (last == '1')
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{
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asm_code << '\t' << "sbi IO(PORTB), 4" << std::endl; // +2
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}
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if (count > 1) {
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asm_code << '\t' << "ldi r31, " << count - 1 << std::endl;
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asm_code << "1:" << std::endl;
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asm_code << '\t' << "dec r31" << std::endl;
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asm_code << '\t' << "nop" << std::endl;
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asm_code << '\t' << "brne 1b" << std::endl;
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// Loop is entered only if RLE is needed,
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// eg. at least 2 subsequent pixels of the same color.
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if (count > 1)
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{ // clock cycles
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asm_code << '\t' << "ldi r31, " << count - 1 << std::endl; // +1
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asm_code << "1:" << std::endl; // +0
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asm_code << '\t' << "dec r31" << std::endl; // +1
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asm_code << '\t' << "nop" << std::endl; // +1
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asm_code << '\t' << "brne 1b" << std::endl; // +2 if taken, +1 if not
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}
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asm_code << '\t' << "rjmp 2f" << std::endl;
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// Add 2 more dummy clock cycles.
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asm_code << '\t' << "rjmp 2f" << std::endl; // +2
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asm_code << "2:" << std::endl;
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last = current;
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count = 1;
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}
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}
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// At the end of the line, clear output bit, and return from interrupt.
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asm_code << '\t' << "cbi IO(PORTB), 4" << std::endl;
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asm_code << '\t' << "jmp jump_table_return_address" << std::endl;
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}
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}
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delete[] image;
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// save the generated code on disk
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outfile << jump_table.str() << asm_code.str();
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outfile.close();
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}
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