snake6502/multicolor.asm

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processor 6502
multicolor SUBROUTINE
; Prepare data struct for MultiColor mode
; ----------------------------------------------------------------------
multicolorInit:
; Make font higher half the inverse of lower one
; TODO: merge these edits with actual font binary
ldx #$00
.tggsCopy
dex
lda tggsFont,x
eor #$ff
sta $2400,x
lda tggsFont + $100,x
eor #$ff
sta $2500,x
lda tggsFont + $200,x
eor #$ff
sta $2600,x
lda tggsFont + $300,x
eor #$ff
sta $2700,x
cpx #$0
bne .tggsCopy
; Alter character definitions in RAM (using previous defined table)
; TODO: merge these edits with actual font binary
ldx #$8
.editLoop:
dex
lda .multicolorSnakeTile,x
sta tggsFont + SNAKE_TILE * 8,x
lda .multicolorFoodTile,x
sta tggsFont + FOOD_TILE * 8,x
; lda .multicolorOtherTile,x
; sta tggsFont + SOME_TILE * 8,x
; ...
cpx #$0
bne .editLoop
; Tell VIC-II to use:
; - screen text memory at $400 = $400 * 1
; - characters ROM at $2000 = $400 * 8
lda #$18
sta $d018
rts
; Activate multicolor mode
; ----------------------------------------------------------------------
multicolorOn:
; Set colors
lda #9
sta $d021 ; 00 is brown
lda #2
sta $d022 ; 01 is red
lda #13
sta $d023 ; 10 is green
; and of course
; 11 is the colour specified in color RAM
lda $d016
ora #$10
sta $d016
rts
; Deactivate multicolor mode
; ----------------------------------------------------------------------
multicolorOff:
lda $d016
and #$ef
sta $d016
rts
; Costants
; ----------------------------------------------------------------------
.multicolorCommodoreTile:
BYTE #$00,#$30,#$cc,#$ca,#$c0,#$c5,#$cc,#$30
.multicolorSnakeTile:
BYTE #$00,#$28,#$ab,#$ab,#$ab,#$ab,#$28,#$00
.multicolorFoodTile:
BYTE #%00010101
BYTE #%10010101
BYTE #%10010101
BYTE #%10010101
BYTE #%10101000
BYTE #%00100000
BYTE #%00100000
BYTE #%10000000