giomba
db8707bebf
refactoring: reorganize syntax sugar for segments handling
2021-11-07 20:37:44 +01:00
giomba
61515025a5
stable bounce
2021-04-15 14:33:29 +02:00
giomba
d13e88b0fd
moustache notation
2021-04-14 11:24:36 +02:00
giomba
05ed319d93
new demo/intro draft
2021-04-13 23:19:47 +02:00
giomba
d61a7bf284
dual version: prg + cartridge (8k)
2020-09-15 15:10:09 +02:00
giomba
4498d045de
level change + score management
2020-04-08 10:54:54 +02:00
giomba
cd1820d834
level introduction screen
2020-04-08 09:15:25 +02:00
giomba
22a5feb2a1
level loading colors with memory saving
...
loading colors was done in a dummy way by reading color of each tile
from the RLE array; but actually a tile always have the same color, then
this info is redundant; anyhow the character set had to be reshaped
properly in order to make easy infer the tile color from the tile value
2020-04-06 22:53:28 +02:00
giomba
e828776a14
tiles loaded from level RLE binary now have color
2020-04-02 18:12:39 +02:00
giomba
5fb94c3162
level layout is unpacked on screen correctly
2020-04-02 16:17:48 +02:00
giomba
70b2b7ad47
repository organization fix
2020-04-01 21:11:08 +02:00