Commit Graph

13 Commits

Author SHA1 Message Date
giomba db8707bebf refactoring: reorganize syntax sugar for segments handling 2021-11-07 20:37:44 +01:00
giomba 85ac2cf971 refactoring: wip: move code segments 2021-11-07 20:37:44 +01:00
giomba a41ae70993 proper intro 2021-04-14 00:30:42 +02:00
giomba c8199e7144 updated sid tune
new sid tune is bigger than 4k, so charset had to be moved
now (part of) first half of the charset actually is used by the sid
and ignored by the VIC; chars had to be redefined
2021-04-12 23:28:34 +02:00
giomba d61a7bf284 dual version: prg + cartridge (8k) 2020-09-15 15:10:09 +02:00
giomba 86ec781787 levels rotation (first -> second -> ... -> last -> first -> ...) 2020-04-08 11:36:18 +02:00
giomba 977c3cf0e6 printString subroutine generalization 2020-04-08 11:03:03 +02:00
giomba 4498d045de level change + score management 2020-04-08 10:54:54 +02:00
giomba cd1820d834 level introduction screen 2020-04-08 09:15:25 +02:00
giomba 22a5feb2a1 level loading colors with memory saving
loading colors was done in a dummy way by reading color of each tile
from the RLE array; but actually a tile always have the same color, then
this info is redundant; anyhow the character set had to be reshaped
properly in order to make easy infer the tile color from the tile value
2020-04-06 22:53:28 +02:00
giomba e828776a14 tiles loaded from level RLE binary now have color 2020-04-02 18:12:39 +02:00
giomba 5f85203028 commented code for level loading 2020-04-02 17:09:57 +02:00
giomba 5fb94c3162 level layout is unpacked on screen correctly 2020-04-02 16:17:48 +02:00