Commit Graph

24 Commits

Author SHA1 Message Date
05ed319d93 new demo/intro draft 2021-04-13 23:19:47 +02:00
c8199e7144 updated sid tune
new sid tune is bigger than 4k, so charset had to be moved
now (part of) first half of the charset actually is used by the sid
and ignored by the VIC; chars had to be redefined
2021-04-12 23:28:34 +02:00
a82c9e94fe disk and tape loader
the loader is a small program with liblzg only, which loads data from
the snake.pack.lz (from either disk or tape), inflates the ram, and
starts the game
2021-04-12 22:00:04 +02:00
f81f087a13 fixed plain .prg version
actually it takes a "lot" of space more, but it is not a problem and it works,
anyhow a future version with a "fast" loader is required
2020-11-14 19:12:10 +01:00
55e0a550ea fixed font name 2020-11-14 17:40:30 +01:00
999844460a ported lzgmini_6502 for dasm, and embedded in this game's code 2020-10-04 20:58:08 +02:00
fa2269afb8 compression routine for cartridge version, temporarily deprecates tape version 2020-10-04 17:51:35 +02:00
d61a7bf284 dual version: prg + cartridge (8k) 2020-09-15 15:10:09 +02:00
e67a84d669 small fix 2020-04-23 12:29:43 +02:00
e548f48e72 added cute screenshot 2020-04-23 12:26:19 +02:00
72d5e6b33e to pass the level, you have to get at least 0x40 (64) points 2020-04-23 12:10:08 +02:00
86ec781787 levels rotation (first -> second -> ... -> last -> first -> ...) 2020-04-08 11:36:18 +02:00
977c3cf0e6 printString subroutine generalization 2020-04-08 11:03:03 +02:00
4498d045de level change + score management 2020-04-08 10:54:54 +02:00
cd1820d834 level introduction screen 2020-04-08 09:15:25 +02:00
22a5feb2a1 level loading colors with memory saving
loading colors was done in a dummy way by reading color of each tile
from the RLE array; but actually a tile always have the same color, then
this info is redundant; anyhow the character set had to be reshaped
properly in order to make easy infer the tile color from the tile value
2020-04-06 22:53:28 +02:00
90cc0dbabd final restyling of the custom charset 2020-04-06 22:00:15 +02:00
fcdea3cc08 charset organization improved + doc 2020-04-06 18:44:54 +02:00
c33178ceac some better colors 2020-04-06 16:22:48 +02:00
e828776a14 tiles loaded from level RLE binary now have color 2020-04-02 18:12:39 +02:00
5f85203028 commented code for level loading 2020-04-02 17:09:57 +02:00
5fb94c3162 level layout is unpacked on screen correctly 2020-04-02 16:17:48 +02:00
f628645740 first level draft - level txt parser 2020-04-02 01:13:10 +02:00
70b2b7ad47 repository organization fix 2020-04-01 21:11:08 +02:00