Commit Graph

16 Commits

Author SHA1 Message Date
db8707bebf refactoring: reorganize syntax sugar for segments handling 2021-11-07 20:37:44 +01:00
f67017c9a6 makefile: remove unused variable 2021-11-07 20:37:44 +01:00
85ac2cf971 refactoring: wip: move code segments 2021-11-07 20:37:44 +01:00
a82c9e94fe disk and tape loader
the loader is a small program with liblzg only, which loads data from
the snake.pack.lz (from either disk or tape), inflates the ram, and
starts the game
2021-04-12 22:00:04 +02:00
f81f087a13 fixed plain .prg version
actually it takes a "lot" of space more, but it is not a problem and it works,
anyhow a future version with a "fast" loader is required
2020-11-14 19:12:10 +01:00
999844460a ported lzgmini_6502 for dasm, and embedded in this game's code 2020-10-04 20:58:08 +02:00
fa2269afb8 compression routine for cartridge version, temporarily deprecates tape version 2020-10-04 17:51:35 +02:00
d61a7bf284 dual version: prg + cartridge (8k) 2020-09-15 15:10:09 +02:00
90cc0dbabd final restyling of the custom charset 2020-04-06 22:00:15 +02:00
5f85203028 commented code for level loading 2020-04-02 17:09:57 +02:00
f628645740 first level draft - level txt parser 2020-04-02 01:13:10 +02:00
70b2b7ad47 repository organization fix 2020-04-01 21:11:08 +02:00
5d9248e580 Big memory and repository reorganization 2018-09-22 10:58:10 +02:00
70b041cf14 Improved graphics
- Added multicolor graphic mode with custom charset, for text and tiles
- Added some debug options in Makefile

NOTE: code is functioning and correct, but really needs a big cleanup a
logical reorganization!
2018-09-10 15:41:12 +02:00
a15c924d53 Added skeleton for multiplatform development
Just added some preprocessor instructions and some sample code to show
how to use them. This should be useful for the future port on C16.
2018-09-05 22:03:20 +02:00
c13a54c266 First commit 2017-12-21 15:14:42 +01:00