db8707bebf
refactoring: reorganize syntax sugar for segments handling
2021-11-07 20:37:44 +01:00
f67017c9a6
makefile: remove unused variable
2021-11-07 20:37:44 +01:00
85ac2cf971
refactoring: wip: move code segments
2021-11-07 20:37:44 +01:00
a82c9e94fe
disk and tape loader
...
the loader is a small program with liblzg only, which loads data from
the snake.pack.lz (from either disk or tape), inflates the ram, and
starts the game
2021-04-12 22:00:04 +02:00
f81f087a13
fixed plain .prg version
...
actually it takes a "lot" of space more, but it is not a problem and it works,
anyhow a future version with a "fast" loader is required
2020-11-14 19:12:10 +01:00
999844460a
ported lzgmini_6502 for dasm, and embedded in this game's code
2020-10-04 20:58:08 +02:00
fa2269afb8
compression routine for cartridge version, temporarily deprecates tape version
2020-10-04 17:51:35 +02:00
d61a7bf284
dual version: prg + cartridge (8k)
2020-09-15 15:10:09 +02:00
90cc0dbabd
final restyling of the custom charset
2020-04-06 22:00:15 +02:00
5f85203028
commented code for level loading
2020-04-02 17:09:57 +02:00
f628645740
first level draft - level txt parser
2020-04-02 01:13:10 +02:00
70b2b7ad47
repository organization fix
2020-04-01 21:11:08 +02:00
5d9248e580
Big memory and repository reorganization
2018-09-22 10:58:10 +02:00
70b041cf14
Improved graphics
...
- Added multicolor graphic mode with custom charset, for text and tiles
- Added some debug options in Makefile
NOTE: code is functioning and correct, but really needs a big cleanup a
logical reorganization!
2018-09-10 15:41:12 +02:00
a15c924d53
Added skeleton for multiplatform development
...
Just added some preprocessor instructions and some sample code to show
how to use them. This should be useful for the future port on C16.
2018-09-05 22:03:20 +02:00
c13a54c266
First commit
2017-12-21 15:14:42 +01:00