a82c9e94fe
disk and tape loader
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the loader is a small program with liblzg only, which loads data from
the snake.pack.lz (from either disk or tape), inflates the ram, and
starts the game
2021-04-12 22:00:04 +02:00
f81f087a13
fixed plain .prg version
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actually it takes a "lot" of space more, but it is not a problem and it works,
anyhow a future version with a "fast" loader is required
2020-11-14 19:12:10 +01:00
999844460a
ported lzgmini_6502 for dasm, and embedded in this game's code
2020-10-04 20:58:08 +02:00
fa2269afb8
compression routine for cartridge version, temporarily deprecates tape version
2020-10-04 17:51:35 +02:00
d61a7bf284
dual version: prg + cartridge (8k)
2020-09-15 15:10:09 +02:00
90cc0dbabd
final restyling of the custom charset
2020-04-06 22:00:15 +02:00
5f85203028
commented code for level loading
2020-04-02 17:09:57 +02:00
f628645740
first level draft - level txt parser
2020-04-02 01:13:10 +02:00
70b2b7ad47
repository organization fix
2020-04-01 21:11:08 +02:00
5d9248e580
Big memory and repository reorganization
2018-09-22 10:58:10 +02:00
70b041cf14
Improved graphics
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- Added multicolor graphic mode with custom charset, for text and tiles
- Added some debug options in Makefile
NOTE: code is functioning and correct, but really needs a big cleanup a
logical reorganization!
2018-09-10 15:41:12 +02:00
a15c924d53
Added skeleton for multiplatform development
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Just added some preprocessor instructions and some sample code to show
how to use them. This should be useful for the future port on C16.
2018-09-05 22:03:20 +02:00
c13a54c266
First commit
2017-12-21 15:14:42 +01:00