Commit Graph

16 Commits

Author SHA1 Message Date
e67a84d669 small fix 2020-04-23 12:29:43 +02:00
e548f48e72 added cute screenshot 2020-04-23 12:26:19 +02:00
72d5e6b33e to pass the level, you have to get at least 0x40 (64) points 2020-04-23 12:10:08 +02:00
86ec781787 levels rotation (first -> second -> ... -> last -> first -> ...) 2020-04-08 11:36:18 +02:00
977c3cf0e6 printString subroutine generalization 2020-04-08 11:03:03 +02:00
4498d045de level change + score management 2020-04-08 10:54:54 +02:00
cd1820d834 level introduction screen 2020-04-08 09:15:25 +02:00
22a5feb2a1 level loading colors with memory saving
loading colors was done in a dummy way by reading color of each tile
from the RLE array; but actually a tile always have the same color, then
this info is redundant; anyhow the character set had to be reshaped
properly in order to make easy infer the tile color from the tile value
2020-04-06 22:53:28 +02:00
90cc0dbabd final restyling of the custom charset 2020-04-06 22:00:15 +02:00
fcdea3cc08 charset organization improved + doc 2020-04-06 18:44:54 +02:00
c33178ceac some better colors 2020-04-06 16:22:48 +02:00
e828776a14 tiles loaded from level RLE binary now have color 2020-04-02 18:12:39 +02:00
5f85203028 commented code for level loading 2020-04-02 17:09:57 +02:00
5fb94c3162 level layout is unpacked on screen correctly 2020-04-02 16:17:48 +02:00
f628645740 first level draft - level txt parser 2020-04-02 01:13:10 +02:00
70b2b7ad47 repository organization fix 2020-04-01 21:11:08 +02:00