Commit Graph

7 Commits

Author SHA1 Message Date
giomba 977c3cf0e6 printString subroutine generalization 2020-04-08 11:03:03 +02:00
giomba 4498d045de level change + score management 2020-04-08 10:54:54 +02:00
giomba cd1820d834 level introduction screen 2020-04-08 09:15:25 +02:00
giomba 22a5feb2a1 level loading colors with memory saving
loading colors was done in a dummy way by reading color of each tile
from the RLE array; but actually a tile always have the same color, then
this info is redundant; anyhow the character set had to be reshaped
properly in order to make easy infer the tile color from the tile value
2020-04-06 22:53:28 +02:00
giomba e828776a14 tiles loaded from level RLE binary now have color 2020-04-02 18:12:39 +02:00
giomba 5f85203028 commented code for level loading 2020-04-02 17:09:57 +02:00
giomba 5fb94c3162 level layout is unpacked on screen correctly 2020-04-02 16:17:48 +02:00