Commit Graph

22 Commits

Author SHA1 Message Date
giomba a82c9e94fe disk and tape loader
the loader is a small program with liblzg only, which loads data from
the snake.pack.lz (from either disk or tape), inflates the ram, and
starts the game
2021-04-12 22:00:04 +02:00
giomba f81f087a13 fixed plain .prg version
actually it takes a "lot" of space more, but it is not a problem and it works,
anyhow a future version with a "fast" loader is required
2020-11-14 19:12:10 +01:00
giomba 55e0a550ea fixed font name 2020-11-14 17:40:30 +01:00
giomba 999844460a ported lzgmini_6502 for dasm, and embedded in this game's code 2020-10-04 20:58:08 +02:00
giomba fa2269afb8 compression routine for cartridge version, temporarily deprecates tape version 2020-10-04 17:51:35 +02:00
giomba d61a7bf284 dual version: prg + cartridge (8k) 2020-09-15 15:10:09 +02:00
giomba e67a84d669 small fix 2020-04-23 12:29:43 +02:00
giomba e548f48e72 added cute screenshot 2020-04-23 12:26:19 +02:00
giomba 72d5e6b33e to pass the level, you have to get at least 0x40 (64) points 2020-04-23 12:10:08 +02:00
giomba 86ec781787 levels rotation (first -> second -> ... -> last -> first -> ...) 2020-04-08 11:36:18 +02:00
giomba 977c3cf0e6 printString subroutine generalization 2020-04-08 11:03:03 +02:00
giomba 4498d045de level change + score management 2020-04-08 10:54:54 +02:00
giomba cd1820d834 level introduction screen 2020-04-08 09:15:25 +02:00
giomba 22a5feb2a1 level loading colors with memory saving
loading colors was done in a dummy way by reading color of each tile
from the RLE array; but actually a tile always have the same color, then
this info is redundant; anyhow the character set had to be reshaped
properly in order to make easy infer the tile color from the tile value
2020-04-06 22:53:28 +02:00
giomba 90cc0dbabd final restyling of the custom charset 2020-04-06 22:00:15 +02:00
giomba fcdea3cc08 charset organization improved + doc 2020-04-06 18:44:54 +02:00
giomba c33178ceac some better colors 2020-04-06 16:22:48 +02:00
giomba e828776a14 tiles loaded from level RLE binary now have color 2020-04-02 18:12:39 +02:00
giomba 5f85203028 commented code for level loading 2020-04-02 17:09:57 +02:00
giomba 5fb94c3162 level layout is unpacked on screen correctly 2020-04-02 16:17:48 +02:00
giomba f628645740 first level draft - level txt parser 2020-04-02 01:13:10 +02:00
giomba 70b2b7ad47 repository organization fix 2020-04-01 21:11:08 +02:00