a5b5fb17c6
Code finalization for bouncing sprite.
2022-11-04 21:43:50 +01:00
b76ec5e498
Use 16bit TIMER1 to sweep more horizontally.
2022-11-04 21:43:45 +01:00
51fdaab28d
Add bouncing sprite. First experiment.
2022-11-04 21:43:24 +01:00
a3fc600996
Rewrite some non-real-time initialization code in C.
2022-10-08 15:11:59 +02:00
8fde6f1e74
some comments and minor fixes
2021-08-11 21:23:00 +02:00
5bb884c502
hardwired jump table
...
This makes the microcontroller very application dependent,
but may save use some headaches.
The idea is to write a program to produce the code to show a
complex drawing.
2021-08-10 09:26:51 +02:00
53da6b7171
an hardcoded demo
...
prints "RE", a vertical line, and a counter
2021-07-03 16:42:32 +02:00
1764a5f2b3
line buffer dynamic update
2021-07-03 15:44:01 +02:00
9eaf78d6b5
introduced line buffer of 160 pixel
2021-07-03 15:02:01 +02:00
2abac03779
semi working timer for skipping back porch
2021-07-03 11:54:31 +02:00
14fd0412d4
something strange is happening
2021-06-27 21:57:02 +02:00
97e0ff26fa
"diagonal line"
...
not the whole screen, but vertically locked
actually it has some issues, there is a single dot (at the
end/beginning of a cycle) that messes up the horizontal sync and moves
all the picture... must be fixed
2021-06-26 23:42:23 +02:00
29990cd93a
"diagonal line"
...
not vertically locked, just a test
also not the whole screen, just a bit
2021-06-26 22:34:22 +02:00
b7004a0171
first commit
...
vertical line at about 1/3 of the horizontal line
2021-06-26 19:15:17 +02:00